public class EvokerFangsRenderer extends EntityRenderer<EvokerFangsEntity>
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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EvokerFangsRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
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void |
doRender(EvokerFangsEntity entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EvokerFangsEntity entity) |
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderName, renderOffsetAABB, setRenderOutlines, shouldRender
public EvokerFangsRenderer(EntityRendererManager renderManagerIn)
public void doRender(EvokerFangsEntity entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class EntityRenderer<EvokerFangsEntity>
protected ResourceLocation getEntityTexture(EvokerFangsEntity entity)
getEntityTexture
in class EntityRenderer<EvokerFangsEntity>