public class FishRenderer extends EntityRenderer<FishingBobberEntity>
renderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
FishRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(FishingBobberEntity entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(FishingBobberEntity entity) |
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderName, renderOffsetAABB, setRenderOutlines, shouldRenderpublic FishRenderer(EntityRendererManager renderManagerIn)
public void doRender(FishingBobberEntity entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class EntityRenderer<FishingBobberEntity>protected ResourceLocation getEntityTexture(FishingBobberEntity entity)
getEntityTexture in class EntityRenderer<FishingBobberEntity>