public class SalmonRenderer extends MobRenderer<SalmonEntity,SalmonModel<SalmonEntity>>
brightnessBuffer, entityModel, layerRenderers, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
SalmonRenderer(EntityRendererManager p_i48862_1_) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
applyRotations(SalmonEntity entityLiving,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(SalmonEntity entity) |
canRenderName, doRender, renderLeash, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, handleRotationFloat, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinesclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitbindTexture, func_217758_epublic SalmonRenderer(EntityRendererManager p_i48862_1_)
@Nullable protected ResourceLocation getEntityTexture(SalmonEntity entity)
getEntityTexture in class EntityRenderer<SalmonEntity>protected void applyRotations(SalmonEntity entityLiving, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations in class LivingRenderer<SalmonEntity,SalmonModel<SalmonEntity>>