public class ShulkerRenderer extends MobRenderer<ShulkerEntity,ShulkerModel<ShulkerEntity>>
Modifier and Type | Field and Description |
---|---|
static ResourceLocation |
field_204402_a |
static ResourceLocation[] |
SHULKER_ENDERGOLEM_TEXTURE |
brightnessBuffer, entityModel, layerRenderers, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
---|
ShulkerRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
protected void |
applyRotations(ShulkerEntity entityLiving,
float ageInTicks,
float rotationYaw,
float partialTicks) |
void |
doRender(ShulkerEntity entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(ShulkerEntity entity) |
protected void |
preRenderCallback(ShulkerEntity entitylivingbaseIn,
float partialTickTime) |
boolean |
shouldRender(ShulkerEntity livingEntity,
ICamera camera,
double camX,
double camY,
double camZ) |
canRenderName, renderLeash
addLayer, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, handleRotationFloat, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
bindTexture, func_217758_e
public static final ResourceLocation field_204402_a
public static final ResourceLocation[] SHULKER_ENDERGOLEM_TEXTURE
public ShulkerRenderer(EntityRendererManager renderManagerIn)
public void doRender(ShulkerEntity entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class MobRenderer<ShulkerEntity,ShulkerModel<ShulkerEntity>>
public boolean shouldRender(ShulkerEntity livingEntity, ICamera camera, double camX, double camY, double camZ)
shouldRender
in class MobRenderer<ShulkerEntity,ShulkerModel<ShulkerEntity>>
protected ResourceLocation getEntityTexture(ShulkerEntity entity)
getEntityTexture
in class EntityRenderer<ShulkerEntity>
protected void applyRotations(ShulkerEntity entityLiving, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations
in class LivingRenderer<ShulkerEntity,ShulkerModel<ShulkerEntity>>
protected void preRenderCallback(ShulkerEntity entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class LivingRenderer<ShulkerEntity,ShulkerModel<ShulkerEntity>>