public class WolfRenderer extends MobRenderer<WolfEntity,WolfModel<WolfEntity>>
brightnessBuffer, entityModel, layerRenderers, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
WolfRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(WolfEntity entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(WolfEntity entity) |
protected float |
handleRotationFloat(WolfEntity livingBase,
float partialTicks) |
canRenderName, renderLeash, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinesclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitbindTexture, func_217758_epublic WolfRenderer(EntityRendererManager renderManagerIn)
protected float handleRotationFloat(WolfEntity livingBase, float partialTicks)
handleRotationFloat in class LivingRenderer<WolfEntity,WolfModel<WolfEntity>>public void doRender(WolfEntity entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class MobRenderer<WolfEntity,WolfModel<WolfEntity>>protected ResourceLocation getEntityTexture(WolfEntity entity)
getEntityTexture in class EntityRenderer<WolfEntity>