public class WolfRenderer extends MobRenderer<WolfEntity,WolfModel<WolfEntity>>
brightnessBuffer, entityModel, layerRenderers, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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WolfRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
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void |
doRender(WolfEntity entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(WolfEntity entity) |
protected float |
handleRotationFloat(WolfEntity livingBase,
float partialTicks) |
canRenderName, renderLeash, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
bindTexture, func_217758_e
public WolfRenderer(EntityRendererManager renderManagerIn)
protected float handleRotationFloat(WolfEntity livingBase, float partialTicks)
handleRotationFloat
in class LivingRenderer<WolfEntity,WolfModel<WolfEntity>>
public void doRender(WolfEntity entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class MobRenderer<WolfEntity,WolfModel<WolfEntity>>
protected ResourceLocation getEntityTexture(WolfEntity entity)
getEntityTexture
in class EntityRenderer<WolfEntity>