public class HeldItemLayer<T extends LivingEntity,M extends EntityModel<T> & IHasArm> extends LayerRenderer<T,M>
Constructor and Description |
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HeldItemLayer(IEntityRenderer<T,M> p_i50934_1_) |
Modifier and Type | Method and Description |
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void |
render(T entityIn,
float p_212842_2_,
float p_212842_3_,
float p_212842_4_,
float p_212842_5_,
float p_212842_6_,
float p_212842_7_,
float p_212842_8_) |
boolean |
shouldCombineTextures() |
protected void |
translateToHand(HandSide p_191361_1_) |
bindTexture, func_215334_a, getEntityModel
public HeldItemLayer(IEntityRenderer<T,M> p_i50934_1_)
public void render(T entityIn, float p_212842_2_, float p_212842_3_, float p_212842_4_, float p_212842_5_, float p_212842_6_, float p_212842_7_, float p_212842_8_)
render
in class LayerRenderer<T extends LivingEntity,M extends EntityModel<T> & IHasArm>
protected void translateToHand(HandSide p_191361_1_)
public boolean shouldCombineTextures()
shouldCombineTextures
in class LayerRenderer<T extends LivingEntity,M extends EntityModel<T> & IHasArm>