public class SkeletonModel<T extends MobEntity & IRangedAttackMob> extends BipedModel<T>
BipedModel.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimationisChild, isSitting, swingProgressboxList, textureHeight, textureWidth| Constructor and Description |
|---|
SkeletonModel() |
SkeletonModel(float modelSize,
boolean p_i46303_2_) |
| Modifier and Type | Method and Description |
|---|---|
void |
postRenderArm(float scale,
HandSide side) |
void |
setLivingAnimations(T entityIn,
float limbSwing,
float limbSwingAmount,
float partialTick) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor) |
func_205060_a, func_205072_a, func_217147_a, func_217148_a, getArmForSide, render, setVisiblesetModelAttributesgetRandomModelBoxclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitfunc_217142_cpublic SkeletonModel()
public SkeletonModel(float modelSize,
boolean p_i46303_2_)
public void setLivingAnimations(T entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations in class BipedModel<T extends MobEntity & IRangedAttackMob>public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
setRotationAngles in class BipedModel<T extends MobEntity & IRangedAttackMob>public void postRenderArm(float scale,
HandSide side)
postRenderArm in interface IHasArmpostRenderArm in class BipedModel<T extends MobEntity & IRangedAttackMob>