public class SkeletonModel<T extends MobEntity & IRangedAttackMob> extends BipedModel<T>
BipedModel.ArmPose
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimation
isChild, isSitting, swingProgress
boxList, textureHeight, textureWidth
Constructor and Description |
---|
SkeletonModel() |
SkeletonModel(float modelSize,
boolean p_i46303_2_) |
Modifier and Type | Method and Description |
---|---|
void |
postRenderArm(float scale,
HandSide side) |
void |
setLivingAnimations(T entityIn,
float limbSwing,
float limbSwingAmount,
float partialTick) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor) |
func_205060_a, func_205072_a, func_217147_a, func_217148_a, getArmForSide, render, setVisible
setModelAttributes
getRandomModelBox
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
func_217142_c
public SkeletonModel()
public SkeletonModel(float modelSize, boolean p_i46303_2_)
public void setLivingAnimations(T entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations
in class BipedModel<T extends MobEntity & IRangedAttackMob>
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
setRotationAngles
in class BipedModel<T extends MobEntity & IRangedAttackMob>
public void postRenderArm(float scale, HandSide side)
postRenderArm
in interface IHasArm
postRenderArm
in class BipedModel<T extends MobEntity & IRangedAttackMob>