public class VillagerModel<T extends Entity> extends EntityModel<T> implements IHasHead, IHeadToggle
Modifier and Type | Field and Description |
---|---|
protected RendererModel |
field_217151_b |
protected RendererModel |
field_217152_f |
protected RendererModel |
field_217153_h |
protected RendererModel |
leftVillagerLeg |
protected RendererModel |
rightVillagerLeg |
protected RendererModel |
villagerArms |
protected RendererModel |
villagerBody |
protected RendererModel |
villagerHead |
protected RendererModel |
villagerNose |
isChild, isSitting, swingProgress
boxList, textureHeight, textureWidth
Constructor and Description |
---|
VillagerModel(float scale) |
VillagerModel(float p_i51059_1_,
int p_i51059_2_,
int p_i51059_3_) |
Modifier and Type | Method and Description |
---|---|
RendererModel |
func_205072_a() |
void |
func_217146_a(boolean p_217146_1_) |
void |
render(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scale) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor) |
setLivingAnimations, setModelAttributes
getRandomModelBox
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
func_217142_c
protected final RendererModel villagerHead
protected RendererModel field_217151_b
protected final RendererModel field_217152_f
protected final RendererModel villagerBody
protected final RendererModel field_217153_h
protected final RendererModel villagerArms
protected final RendererModel rightVillagerLeg
protected final RendererModel leftVillagerLeg
protected final RendererModel villagerNose
public VillagerModel(float scale)
public VillagerModel(float p_i51059_1_, int p_i51059_2_, int p_i51059_3_)
public void render(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale)
render
in class EntityModel<T extends Entity>
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
setRotationAngles
in class EntityModel<T extends Entity>
public RendererModel func_205072_a()
func_205072_a
in interface IHasHead
public void func_217146_a(boolean p_217146_1_)
func_217146_a
in interface IHeadToggle