public class SkullTileEntityRenderer extends TileEntityRenderer<SkullTileEntity>
| Modifier and Type | Field and Description | 
|---|---|
| static SkullTileEntityRenderer | instance | 
DESTROY_STAGES, rendererDispatcher| Constructor and Description | 
|---|
| SkullTileEntityRenderer() | 
| Modifier and Type | Method and Description | 
|---|---|
| void | render(float x,
      float y,
      float z,
      Direction facing,
      float rotationIn,
      SkullBlock.ISkullType type,
      com.mojang.authlib.GameProfile playerProfile,
      int destroyStage,
      float animationProgress) | 
| void | render(SkullTileEntity tileEntityIn,
      double x,
      double y,
      double z,
      float partialTicks,
      int destroyStage) | 
| void | setRendererDispatcher(TileEntityRendererDispatcher rendererDispatcherIn) | 
bindTexture, drawNameplate, getFontRenderer, getWorld, isGlobalRenderer, renderTileEntityFast, setLightmapDisabledpublic static SkullTileEntityRenderer instance
public void render(SkullTileEntity tileEntityIn, double x, double y, double z, float partialTicks, int destroyStage)
render in class TileEntityRenderer<SkullTileEntity>public void setRendererDispatcher(TileEntityRendererDispatcher rendererDispatcherIn)
setRendererDispatcher in class TileEntityRenderer<SkullTileEntity>public void render(float x,
                   float y,
                   float z,
                   @Nullable
                   Direction facing,
                   float rotationIn,
                   SkullBlock.ISkullType type,
                   @Nullable
                   com.mojang.authlib.GameProfile playerProfile,
                   int destroyStage,
                   float animationProgress)