public class SkullTileEntityRenderer extends TileEntityRenderer<SkullTileEntity>
Modifier and Type | Field and Description |
---|---|
static SkullTileEntityRenderer |
instance |
DESTROY_STAGES, rendererDispatcher
Constructor and Description |
---|
SkullTileEntityRenderer() |
Modifier and Type | Method and Description |
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void |
render(float x,
float y,
float z,
Direction facing,
float rotationIn,
SkullBlock.ISkullType type,
com.mojang.authlib.GameProfile playerProfile,
int destroyStage,
float animationProgress) |
void |
render(SkullTileEntity tileEntityIn,
double x,
double y,
double z,
float partialTicks,
int destroyStage) |
void |
setRendererDispatcher(TileEntityRendererDispatcher rendererDispatcherIn) |
bindTexture, drawNameplate, getFontRenderer, getWorld, isGlobalRenderer, renderTileEntityFast, setLightmapDisabled
public static SkullTileEntityRenderer instance
public void render(SkullTileEntity tileEntityIn, double x, double y, double z, float partialTicks, int destroyStage)
render
in class TileEntityRenderer<SkullTileEntity>
public void setRendererDispatcher(TileEntityRendererDispatcher rendererDispatcherIn)
setRendererDispatcher
in class TileEntityRenderer<SkullTileEntity>
public void render(float x, float y, float z, @Nullable Direction facing, float rotationIn, SkullBlock.ISkullType type, @Nullable com.mojang.authlib.GameProfile playerProfile, int destroyStage, float animationProgress)