public class ShaderUniform extends ShaderDefault implements java.lang.AutoCloseable
Constructor and Description |
---|
ShaderUniform(java.lang.String name,
int type,
int count,
IShaderManager manager) |
Modifier and Type | Method and Description |
---|---|
void |
close() |
java.lang.String |
getShaderName() |
static int |
parseType(java.lang.String typeName) |
void |
set(float p_148090_1_) |
void |
set(float[] p_148097_1_) |
void |
set(float p_148087_1_,
float p_148087_2_) |
void |
set(float p_148095_1_,
float p_148095_2_,
float p_148095_3_) |
void |
set(float p_148081_1_,
float p_148081_2_,
float p_148081_3_,
float p_148081_4_) |
void |
set(int p_148083_1_,
int p_148083_2_,
int p_148083_3_,
int p_148083_4_) |
void |
set(Matrix4f p_195652_1_) |
void |
setSafe(float p_148092_1_,
float p_148092_2_,
float p_148092_3_,
float p_148092_4_) |
void |
setUniformLocation(int uniformLocationIn) |
void |
upload() |
public ShaderUniform(java.lang.String name, int type, int count, IShaderManager manager)
public void close()
close
in interface java.lang.AutoCloseable
public static int parseType(java.lang.String typeName)
public void setUniformLocation(int uniformLocationIn)
public java.lang.String getShaderName()
public void set(float p_148090_1_)
set
in class ShaderDefault
public void set(float p_148087_1_, float p_148087_2_)
set
in class ShaderDefault
public void set(float p_148095_1_, float p_148095_2_, float p_148095_3_)
set
in class ShaderDefault
public void set(float p_148081_1_, float p_148081_2_, float p_148081_3_, float p_148081_4_)
set
in class ShaderDefault
public void setSafe(float p_148092_1_, float p_148092_2_, float p_148092_3_, float p_148092_4_)
setSafe
in class ShaderDefault
public void set(int p_148083_1_, int p_148083_2_, int p_148083_3_, int p_148083_4_)
set
in class ShaderDefault
public void set(float[] p_148097_1_)
set
in class ShaderDefault
public void set(Matrix4f p_195652_1_)
set
in class ShaderDefault
public void upload()