public class ShaderUniform extends ShaderDefault implements java.lang.AutoCloseable
| Constructor and Description |
|---|
ShaderUniform(java.lang.String name,
int type,
int count,
IShaderManager manager) |
| Modifier and Type | Method and Description |
|---|---|
void |
close() |
java.lang.String |
getShaderName() |
static int |
parseType(java.lang.String typeName) |
void |
set(float p_148090_1_) |
void |
set(float[] p_148097_1_) |
void |
set(float p_148087_1_,
float p_148087_2_) |
void |
set(float p_148095_1_,
float p_148095_2_,
float p_148095_3_) |
void |
set(float p_148081_1_,
float p_148081_2_,
float p_148081_3_,
float p_148081_4_) |
void |
set(int p_148083_1_,
int p_148083_2_,
int p_148083_3_,
int p_148083_4_) |
void |
set(Matrix4f p_195652_1_) |
void |
setSafe(float p_148092_1_,
float p_148092_2_,
float p_148092_3_,
float p_148092_4_) |
void |
setUniformLocation(int uniformLocationIn) |
void |
upload() |
public ShaderUniform(java.lang.String name,
int type,
int count,
IShaderManager manager)
public void close()
close in interface java.lang.AutoCloseablepublic static int parseType(java.lang.String typeName)
public void setUniformLocation(int uniformLocationIn)
public java.lang.String getShaderName()
public void set(float p_148090_1_)
set in class ShaderDefaultpublic void set(float p_148087_1_,
float p_148087_2_)
set in class ShaderDefaultpublic void set(float p_148095_1_,
float p_148095_2_,
float p_148095_3_)
set in class ShaderDefaultpublic void set(float p_148081_1_,
float p_148081_2_,
float p_148081_3_,
float p_148081_4_)
set in class ShaderDefaultpublic void setSafe(float p_148092_1_,
float p_148092_2_,
float p_148092_3_,
float p_148092_4_)
setSafe in class ShaderDefaultpublic void set(int p_148083_1_,
int p_148083_2_,
int p_148083_3_,
int p_148083_4_)
set in class ShaderDefaultpublic void set(float[] p_148097_1_)
set in class ShaderDefaultpublic void set(Matrix4f p_195652_1_)
set in class ShaderDefaultpublic void upload()