public class MoveToSkylightTask extends Task<LivingEntity>
Task.Status
Constructor and Description |
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MoveToSkylightTask(float p_i50357_1_) |
Modifier and Type | Method and Description |
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static boolean |
func_223015_b(ServerWorld p_223015_0_,
LivingEntity p_223015_1_) |
protected boolean |
shouldExecute(ServerWorld worldIn,
LivingEntity owner) |
protected void |
startExecuting(ServerWorld worldIn,
LivingEntity entityIn,
long gameTimeIn) |
getStatus, isTimedOut, resetTask, shouldContinueExecuting, start, stop, tick, toString, updateTask
protected void startExecuting(ServerWorld worldIn, LivingEntity entityIn, long gameTimeIn)
startExecuting
in class Task<LivingEntity>
protected boolean shouldExecute(ServerWorld worldIn, LivingEntity owner)
shouldExecute
in class Task<LivingEntity>
public static boolean func_223015_b(ServerWorld p_223015_0_, LivingEntity p_223015_1_)