public class ShowWaresTask extends Task<VillagerEntity>
Task.Status| Constructor and Description |
|---|
ShowWaresTask(int p_i50343_1_,
int p_i50343_2_) |
| Modifier and Type | Method and Description |
|---|---|
void |
resetTask(ServerWorld worldIn,
VillagerEntity entityIn,
long gameTimeIn) |
boolean |
shouldContinueExecuting(ServerWorld worldIn,
VillagerEntity entityIn,
long gameTimeIn) |
boolean |
shouldExecute(ServerWorld worldIn,
VillagerEntity owner) |
void |
startExecuting(ServerWorld worldIn,
VillagerEntity entityIn,
long gameTimeIn) |
void |
updateTask(ServerWorld worldIn,
VillagerEntity owner,
long gameTime) |
public boolean shouldExecute(ServerWorld worldIn, VillagerEntity owner)
shouldExecute in class Task<VillagerEntity>public boolean shouldContinueExecuting(ServerWorld worldIn, VillagerEntity entityIn, long gameTimeIn)
shouldContinueExecuting in class Task<VillagerEntity>public void startExecuting(ServerWorld worldIn, VillagerEntity entityIn, long gameTimeIn)
startExecuting in class Task<VillagerEntity>public void updateTask(ServerWorld worldIn, VillagerEntity owner, long gameTime)
updateTask in class Task<VillagerEntity>public void resetTask(ServerWorld worldIn, VillagerEntity entityIn, long gameTimeIn)
resetTask in class Task<VillagerEntity>