Task.Status| Constructor and Description |
|---|
WalkToTargetTask(int p_i50356_1_) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
resetTask(ServerWorld worldIn,
MobEntity entityIn,
long gameTimeIn) |
protected boolean |
shouldContinueExecuting(ServerWorld worldIn,
MobEntity entityIn,
long gameTimeIn) |
protected boolean |
shouldExecute(ServerWorld worldIn,
MobEntity owner) |
protected void |
startExecuting(ServerWorld worldIn,
MobEntity entityIn,
long gameTimeIn) |
protected void |
updateTask(ServerWorld worldIn,
MobEntity owner,
long gameTime) |
protected boolean shouldExecute(ServerWorld worldIn, MobEntity owner)
shouldExecute in class Task<MobEntity>protected boolean shouldContinueExecuting(ServerWorld worldIn, MobEntity entityIn, long gameTimeIn)
shouldContinueExecuting in class Task<MobEntity>protected void resetTask(ServerWorld worldIn, MobEntity entityIn, long gameTimeIn)
protected void startExecuting(ServerWorld worldIn, MobEntity entityIn, long gameTimeIn)
startExecuting in class Task<MobEntity>protected void updateTask(ServerWorld worldIn, MobEntity owner, long gameTime)
updateTask in class Task<MobEntity>