public class WalkTowardsLookTargetTask extends Task<LivingEntity>
Task.Status| Constructor and Description |
|---|
WalkTowardsLookTargetTask(float p_i50344_1_,
int p_i50344_2_) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
startExecuting(ServerWorld worldIn,
LivingEntity entityIn,
long gameTimeIn) |
getStatus, isTimedOut, resetTask, shouldContinueExecuting, shouldExecute, start, stop, tick, toString, updateTaskpublic WalkTowardsLookTargetTask(float p_i50344_1_,
int p_i50344_2_)
protected void startExecuting(ServerWorld worldIn, LivingEntity entityIn, long gameTimeIn)
startExecuting in class Task<LivingEntity>