public class RangedCrossbowAttackGoal<T extends MonsterEntity & IRangedAttackMob & ICrossbowUser> extends Goal
| Constructor and Description |
|---|
RangedCrossbowAttackGoal(T p_i50322_1_,
double p_i50322_2_,
float p_i50322_4_) |
| Modifier and Type | Method and Description |
|---|---|
void |
resetTask() |
boolean |
shouldContinueExecuting() |
boolean |
shouldExecute() |
void |
tick() |
getMutexFlags, isPreemptible, setMutexFlags, startExecutingpublic RangedCrossbowAttackGoal(T p_i50322_1_, double p_i50322_2_, float p_i50322_4_)
public boolean shouldExecute()
shouldExecute in class Goalpublic boolean shouldContinueExecuting()
shouldContinueExecuting in class Goal