public class RangedCrossbowAttackGoal<T extends MonsterEntity & IRangedAttackMob & ICrossbowUser> extends Goal
Constructor and Description |
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RangedCrossbowAttackGoal(T p_i50322_1_,
double p_i50322_2_,
float p_i50322_4_) |
Modifier and Type | Method and Description |
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void |
resetTask() |
boolean |
shouldContinueExecuting() |
boolean |
shouldExecute() |
void |
tick() |
getMutexFlags, isPreemptible, setMutexFlags, startExecuting
public RangedCrossbowAttackGoal(T p_i50322_1_, double p_i50322_2_, float p_i50322_4_)
public boolean shouldExecute()
shouldExecute
in class Goal
public boolean shouldContinueExecuting()
shouldContinueExecuting
in class Goal