public class EmptyFluid extends Fluid
STATE_REGISTRY, stateContainer
delegate
Constructor and Description |
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EmptyFluid() |
Modifier and Type | Method and Description |
---|---|
float |
func_215662_a(IFluidState p_215662_1_,
IBlockReader p_215662_2_,
BlockPos p_215662_3_) |
Vec3d |
func_215663_a(IBlockReader p_215663_1_,
BlockPos p_215663_2_,
IFluidState p_215663_3_) |
VoxelShape |
func_215664_b(IFluidState p_215664_1_,
IBlockReader p_215664_2_,
BlockPos p_215664_3_) |
boolean |
func_215665_a(IFluidState p_215665_1_,
IBlockReader p_215665_2_,
BlockPos p_215665_3_,
Fluid p_215665_4_,
Direction p_215665_5_) |
float |
func_223407_a(IFluidState p_223407_1_) |
protected BlockState |
getBlockState(IFluidState state) |
protected float |
getExplosionResistance() |
Item |
getFilledBucket() |
int |
getLevel(IFluidState p_207192_1_) |
BlockRenderLayer |
getRenderLayer() |
int |
getTickRate(IWorldReader p_205569_1_) |
protected boolean |
isEmpty() |
boolean |
isSource(IFluidState state) |
animateTick, createAttributes, fillStateContainer, getAttributes, getDefaultState, getDripParticleData, getStateContainer, getTags, isEquivalentTo, isIn, randomTick, setDefaultState, tick, ticksRandomly
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
canRenderInLayer, getExplosionResistance, getFluid, isAABBInsideLiquid, isAABBInsideMaterial, isEntityInside
public BlockRenderLayer getRenderLayer()
getRenderLayer
in class Fluid
public Item getFilledBucket()
getFilledBucket
in class Fluid
public boolean func_215665_a(IFluidState p_215665_1_, IBlockReader p_215665_2_, BlockPos p_215665_3_, Fluid p_215665_4_, Direction p_215665_5_)
func_215665_a
in class Fluid
public Vec3d func_215663_a(IBlockReader p_215663_1_, BlockPos p_215663_2_, IFluidState p_215663_3_)
func_215663_a
in class Fluid
public int getTickRate(IWorldReader p_205569_1_)
getTickRate
in class Fluid
protected float getExplosionResistance()
getExplosionResistance
in class Fluid
public float func_215662_a(IFluidState p_215662_1_, IBlockReader p_215662_2_, BlockPos p_215662_3_)
func_215662_a
in class Fluid
public float func_223407_a(IFluidState p_223407_1_)
func_223407_a
in class Fluid
protected BlockState getBlockState(IFluidState state)
getBlockState
in class Fluid
public boolean isSource(IFluidState state)
public int getLevel(IFluidState p_207192_1_)
public VoxelShape func_215664_b(IFluidState p_215664_1_, IBlockReader p_215664_2_, BlockPos p_215664_3_)
func_215664_b
in class Fluid