public class SChangeGameStatePacket extends java.lang.Object implements IPacket<IClientPlayNetHandler>
| Modifier and Type | Field and Description |
|---|---|
static java.lang.String[] |
MESSAGE_NAMES |
| Constructor and Description |
|---|
SChangeGameStatePacket() |
SChangeGameStatePacket(int stateIn,
float valueIn) |
| Modifier and Type | Method and Description |
|---|---|
int |
getGameState() |
float |
getValue() |
void |
processPacket(IClientPlayNetHandler handler) |
void |
readPacketData(PacketBuffer buf) |
void |
writePacketData(PacketBuffer buf) |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitshouldSkipErrorspublic SChangeGameStatePacket()
public SChangeGameStatePacket(int stateIn,
float valueIn)
public void readPacketData(PacketBuffer buf) throws java.io.IOException
readPacketData in interface IPacket<IClientPlayNetHandler>java.io.IOExceptionpublic void writePacketData(PacketBuffer buf) throws java.io.IOException
writePacketData in interface IPacket<IClientPlayNetHandler>java.io.IOExceptionpublic void processPacket(IClientPlayNetHandler handler)
processPacket in interface IPacket<IClientPlayNetHandler>public int getGameState()
public float getValue()