public class OverworldChunkGenerator extends NoiseChunkGenerator<OverworldGenSettings>
defaultBlock, defaultFluid, randomSeed
biomeProvider, seed, settings, world
Constructor and Description |
---|
OverworldChunkGenerator(IWorld worldIn,
BiomeProvider provider,
OverworldGenSettings settingsIn) |
Modifier and Type | Method and Description |
---|---|
protected double |
func_222545_a(double p_222545_1_,
double p_222545_3_,
int p_222545_5_) |
protected void |
func_222548_a(double[] p_222548_1_,
int p_222548_2_,
int p_222548_3_) |
protected double[] |
func_222549_a(int p_222549_1_,
int p_222549_2_) |
int |
getGroundHeight() |
java.util.List<Biome.SpawnListEntry> |
getPossibleCreatures(EntityClassification creatureType,
BlockPos pos) |
int |
getSeaLevel() |
void |
spawnMobs(ServerWorld worldIn,
boolean spawnHostileMobs,
boolean spawnPeacefulMobs) |
void |
spawnMobs(WorldGenRegion region) |
func_222529_a, func_222546_a, func_222547_b, func_222550_i, func_222551_g, func_222553_h, generateSurface, makeBase, makeBedrock
carve, decorate, findNearestStructure, func_222531_c, func_222532_b, generateBiomes, generateStructureStarts, getBiome, getBiome, getBiomeProvider, getMaxHeight, getSeed, getSettings, getStructureConfig, hasStructure, initStructureStarts
public OverworldChunkGenerator(IWorld worldIn, BiomeProvider provider, OverworldGenSettings settingsIn)
public void spawnMobs(WorldGenRegion region)
spawnMobs
in class ChunkGenerator<OverworldGenSettings>
protected void func_222548_a(double[] p_222548_1_, int p_222548_2_, int p_222548_3_)
func_222548_a
in class NoiseChunkGenerator<OverworldGenSettings>
protected double func_222545_a(double p_222545_1_, double p_222545_3_, int p_222545_5_)
func_222545_a
in class NoiseChunkGenerator<OverworldGenSettings>
protected double[] func_222549_a(int p_222549_1_, int p_222549_2_)
func_222549_a
in class NoiseChunkGenerator<OverworldGenSettings>
public java.util.List<Biome.SpawnListEntry> getPossibleCreatures(EntityClassification creatureType, BlockPos pos)
getPossibleCreatures
in class ChunkGenerator<OverworldGenSettings>
public void spawnMobs(ServerWorld worldIn, boolean spawnHostileMobs, boolean spawnPeacefulMobs)
spawnMobs
in class ChunkGenerator<OverworldGenSettings>
public int getGroundHeight()
getGroundHeight
in class ChunkGenerator<OverworldGenSettings>
public int getSeaLevel()
getSeaLevel
in class ChunkGenerator<OverworldGenSettings>