public static class FortressStructure.Start extends StructureStart
bounds, components, DUMMY, rand
Constructor and Description |
---|
Start(Structure<?> p_i49949_1_,
int p_i49949_2_,
int p_i49949_3_,
Biome p_i49949_4_,
MutableBoundingBox p_i49949_5_,
int p_i49949_6_,
long p_i49949_7_) |
Modifier and Type | Method and Description |
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void |
init(ChunkGenerator<?> generator,
TemplateManager templateManagerIn,
int chunkX,
int chunkZ,
Biome biomeIn) |
func_214626_a, func_214628_a, generateStructure, getBoundingBox, getChunkPosX, getChunkPosZ, getComponents, getMaxRefCount, getPos, getStructure, incrementRefCount, isRefCountBelowMax, isValid, recalculateStructureSize, write
public Start(Structure<?> p_i49949_1_, int p_i49949_2_, int p_i49949_3_, Biome p_i49949_4_, MutableBoundingBox p_i49949_5_, int p_i49949_6_, long p_i49949_7_)
public void init(ChunkGenerator<?> generator, TemplateManager templateManagerIn, int chunkX, int chunkZ, Biome biomeIn)
init
in class StructureStart