public static class OceanMonumentPieces.MonumentBuilding extends OceanMonumentPieces.Piece
StructurePiece.BlockSelector
BRICKS_PRISMARINE, DARK_PRISMARINE, DOT_DECO_DATA, field_212180_g, GRIDROOM_LEFTWING_CONNECT_INDEX, GRIDROOM_RIGHTWING_CONNECT_INDEX, GRIDROOM_SOURCE_INDEX, GRIDROOM_TOP_CONNECT_INDEX, roomDefinition, ROUGH_PRISMARINE, SEA_LANTERN, WATER
boundingBox, CAVE_AIR, componentType
Constructor and Description |
---|
MonumentBuilding(java.util.Random p_i45599_1_,
int p_i45599_2_,
int p_i45599_3_,
Direction p_i45599_4_) |
MonumentBuilding(TemplateManager p_i50665_1_,
CompoundNBT p_i50665_2_) |
Modifier and Type | Method and Description |
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boolean |
addComponentParts(IWorld worldIn,
java.util.Random randomIn,
MutableBoundingBox structureBoundingBoxIn,
ChunkPos p_74875_4_) |
doesChunkIntersect, generateBoxOnFillOnly, generateDefaultFloor, getRoomIndex, makeOpening, readAdditional, spawnElder
buildComponent, createDispenser, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_197528_a, func_214807_k, func_214810_a, generateChest, generateChest, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getRotation, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, replaceAirAndLiquidDownwards, setBlockState, setCoordBaseMode, write
public MonumentBuilding(java.util.Random p_i45599_1_, int p_i45599_2_, int p_i45599_3_, Direction p_i45599_4_)
public MonumentBuilding(TemplateManager p_i50665_1_, CompoundNBT p_i50665_2_)
public boolean addComponentParts(IWorld worldIn, java.util.Random randomIn, MutableBoundingBox structureBoundingBoxIn, ChunkPos p_74875_4_)
addComponentParts
in class StructurePiece