public static class VillagePieces.Village extends AbstractVillagePiece
StructurePiece.BlockSelector
field_214832_a, field_214833_b, rotation
boundingBox, CAVE_AIR, componentType
Constructor and Description |
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Village(TemplateManager p_i50891_1_,
CompoundNBT p_i50891_2_) |
Village(TemplateManager p_i50890_1_,
JigsawPiece p_i50890_2_,
BlockPos p_i50890_3_,
int p_i50890_4_,
Rotation p_i50890_5_,
MutableBoundingBox p_i50890_6_) |
addComponentParts, addJunction, func_214826_b, func_214828_c, getGroundLevelDelta, getJunctions, getRotation, offset, readAdditional, toString
buildComponent, createDispenser, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_197528_a, func_214807_k, func_214810_a, generateChest, generateChest, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, randomlyPlaceBlock, randomlyRareFillWithBlocks, replaceAirAndLiquidDownwards, setBlockState, setCoordBaseMode, write
public Village(TemplateManager p_i50890_1_, JigsawPiece p_i50890_2_, BlockPos p_i50890_3_, int p_i50890_4_, Rotation p_i50890_5_, MutableBoundingBox p_i50890_6_)
public Village(TemplateManager p_i50891_1_, CompoundNBT p_i50891_2_)