public static class WoodlandMansionStructure.Start extends StructureStart
bounds, components, DUMMY, rand
Constructor and Description |
---|
Start(Structure<?> p_i50582_1_,
int p_i50582_2_,
int p_i50582_3_,
Biome p_i50582_4_,
MutableBoundingBox p_i50582_5_,
int p_i50582_6_,
long p_i50582_7_) |
Modifier and Type | Method and Description |
---|---|
void |
generateStructure(IWorld worldIn,
java.util.Random rand,
MutableBoundingBox structurebb,
ChunkPos pos) |
void |
init(ChunkGenerator<?> generator,
TemplateManager templateManagerIn,
int chunkX,
int chunkZ,
Biome biomeIn) |
func_214626_a, func_214628_a, getBoundingBox, getChunkPosX, getChunkPosZ, getComponents, getMaxRefCount, getPos, getStructure, incrementRefCount, isRefCountBelowMax, isValid, recalculateStructureSize, write
public Start(Structure<?> p_i50582_1_, int p_i50582_2_, int p_i50582_3_, Biome p_i50582_4_, MutableBoundingBox p_i50582_5_, int p_i50582_6_, long p_i50582_7_)
public void init(ChunkGenerator<?> generator, TemplateManager templateManagerIn, int chunkX, int chunkZ, Biome biomeIn)
init
in class StructureStart
public void generateStructure(IWorld worldIn, java.util.Random rand, MutableBoundingBox structurebb, ChunkPos pos)
generateStructure
in class StructureStart