public class Raid
extends java.lang.Object
Constructor and Description |
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Raid(int p_i50144_1_,
ServerWorld p_i50144_2_,
BlockPos p_i50144_3_) |
Raid(ServerWorld p_i50145_1_,
CompoundNBT p_i50145_2_) |
Modifier and Type | Method and Description |
---|---|
void |
addHero(Entity p_221311_1_) |
static ItemStack |
createIllagerBanner() |
int |
func_221291_n() |
boolean |
func_221297_c() |
boolean |
func_221301_k() |
BlockPos |
func_221304_t() |
float |
func_221308_w() |
int |
func_221315_l() |
void |
func_221317_a(int wave,
AbstractRaiderEntity p_221317_2_,
BlockPos p_221317_3_,
boolean p_221317_4_) |
boolean |
func_221319_a() |
boolean |
func_221334_b() |
float |
getCurrentHealth() |
int |
getId() |
AbstractRaiderEntity |
getLeader(int p_221332_1_) |
int |
getMaxLevel() |
int |
getRaiderCount() |
int |
getWaves(Difficulty p_221306_1_) |
World |
getWorld() |
void |
increaseLevel(PlayerEntity p_221309_1_) |
boolean |
isActive() |
boolean |
isLoss() |
boolean |
isStopped() |
boolean |
isVictory() |
boolean |
joinRaid(int p_221300_1_,
AbstractRaiderEntity p_221300_2_,
boolean p_221300_3_) |
void |
leaveRaid(AbstractRaiderEntity p_221322_1_,
boolean p_221322_2_) |
void |
removeLeader(int p_221296_1_) |
void |
setLeader(int raidId,
AbstractRaiderEntity p_221324_2_) |
void |
stop() |
void |
tick() |
void |
updateBarPercentage() |
CompoundNBT |
write(CompoundNBT p_221326_1_) |
public Raid(int p_i50144_1_, ServerWorld p_i50144_2_, BlockPos p_i50144_3_)
public Raid(ServerWorld p_i50145_1_, CompoundNBT p_i50145_2_)
public boolean func_221319_a()
public boolean func_221334_b()
public boolean func_221297_c()
public boolean isStopped()
public boolean isVictory()
public boolean isLoss()
public World getWorld()
public boolean func_221301_k()
public int func_221315_l()
public int getMaxLevel()
public int func_221291_n()
public void increaseLevel(PlayerEntity p_221309_1_)
public void stop()
public void tick()
public void func_221317_a(int wave, AbstractRaiderEntity p_221317_2_, @Nullable BlockPos p_221317_3_, boolean p_221317_4_)
public void updateBarPercentage()
public float getCurrentHealth()
public int getRaiderCount()
public void leaveRaid(@Nonnull AbstractRaiderEntity p_221322_1_, boolean p_221322_2_)
public static ItemStack createIllagerBanner()
@Nullable public AbstractRaiderEntity getLeader(int p_221332_1_)
public boolean joinRaid(int p_221300_1_, AbstractRaiderEntity p_221300_2_, boolean p_221300_3_)
public void setLeader(int raidId, AbstractRaiderEntity p_221324_2_)
public void removeLeader(int p_221296_1_)
public BlockPos func_221304_t()
public int getId()
public boolean isActive()
public CompoundNBT write(CompoundNBT p_221326_1_)
public int getWaves(Difficulty p_221306_1_)
public float func_221308_w()
public void addHero(Entity p_221311_1_)