public static class GuiScreenEvent.MouseReleasedEvent.Post extends GuiScreenEvent.MouseReleasedEvent
IGuiEventListener.mouseReleased(double, double, int) if the release was not already handled.
Cancel this event when you successfully use the mouse release, to prevent other handlers from using the same input.GuiScreenEvent.MouseReleasedEvent.Post, GuiScreenEvent.MouseReleasedEvent.PreGuiScreenEvent.ActionPerformedEvent, GuiScreenEvent.BackgroundDrawnEvent, GuiScreenEvent.DrawScreenEvent, GuiScreenEvent.InitGuiEvent, GuiScreenEvent.KeyboardCharTypedEvent, GuiScreenEvent.KeyboardKeyEvent, GuiScreenEvent.KeyboardKeyPressedEvent, GuiScreenEvent.KeyboardKeyReleasedEvent, GuiScreenEvent.MouseClickedEvent, GuiScreenEvent.MouseDragEvent, GuiScreenEvent.MouseInputEvent, GuiScreenEvent.MouseReleasedEvent, GuiScreenEvent.MouseScrollEvent, GuiScreenEvent.PotionShiftEvent| Constructor and Description |
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Post(Screen gui,
double mouseX,
double mouseY,
int button) |
getButtongetMouseX, getMouseYgetGuipublic Post(Screen gui, double mouseX, double mouseY, int button)