public final class ModelFluid extends java.lang.Object implements IUnbakedModel
| Modifier and Type | Class and Description |
|---|---|
static class |
ModelFluid.FluidLoader |
| Modifier and Type | Field and Description |
|---|---|
static ModelFluid |
LAVA |
static ModelFluid |
WATER |
| Constructor and Description |
|---|
ModelFluid(Fluid fluid) |
| Modifier and Type | Method and Description |
|---|---|
IBakedModel |
bake(ModelBakery bakery,
java.util.function.Function<ResourceLocation,TextureAtlasSprite> spriteGetter,
ISprite sprite,
VertexFormat format) |
java.util.Collection<ResourceLocation> |
getDependencies() |
java.util.Collection<ResourceLocation> |
getTextures(java.util.function.Function<ResourceLocation,IUnbakedModel> modelGetter,
java.util.Set<java.lang.String> missingTextureErrors) |
ModelFluid |
process(com.google.common.collect.ImmutableMap<java.lang.String,java.lang.String> customData)
Allows the model to process custom data from the variant definition.
|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitbakegetDefaultState, gui3d, retexture, smoothLightinggetClippublic static final ModelFluid WATER
public static final ModelFluid LAVA
public ModelFluid(Fluid fluid)
public java.util.Collection<ResourceLocation> getTextures(java.util.function.Function<ResourceLocation,IUnbakedModel> modelGetter, java.util.Set<java.lang.String> missingTextureErrors)
getTextures in interface IUnbakedModelpublic java.util.Collection<ResourceLocation> getDependencies()
getDependencies in interface IUnbakedModel@Nullable public IBakedModel bake(ModelBakery bakery, java.util.function.Function<ResourceLocation,TextureAtlasSprite> spriteGetter, ISprite sprite, VertexFormat format)
bake in interface IForgeUnbakedModelspriteGetter - Where textures will be looked up when bakingsprite - Transforms to apply while baking. Usually will be an instance of IModelState.public ModelFluid process(com.google.common.collect.ImmutableMap<java.lang.String,java.lang.String> customData)
IModelprocess in interface IModel<IUnbakedModel>