public abstract class SimpleModelFontRenderer extends FontRenderer
FONT_HEIGHT, random
Constructor and Description |
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SimpleModelFontRenderer(GameSettings settings,
ResourceLocation font,
TextureManager manager,
boolean isUnicode,
javax.vecmath.Matrix4f matrix,
VertexFormat format) |
Modifier and Type | Method and Description |
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com.google.common.collect.ImmutableList<BakedQuad> |
build() |
void |
setFillBlanks(boolean fillBlanks) |
void |
setSprite(TextureAtlasSprite sprite) |
bidiReorder, close, drawSplitString, drawString, drawStringWithShadow, func_216863_a, getBidiFlag, getCharWidth, getStringWidth, getWordWrappedHeight, listFormattedStringToWidth, setBidiFlag, setGlyphProviders, sizeStringToWidth, trimStringToWidth, trimStringToWidth, wrapFormattedStringToWidth
public SimpleModelFontRenderer(GameSettings settings, ResourceLocation font, TextureManager manager, boolean isUnicode, javax.vecmath.Matrix4f matrix, VertexFormat format)
public void setSprite(TextureAtlasSprite sprite)
public void setFillBlanks(boolean fillBlanks)
public com.google.common.collect.ImmutableList<BakedQuad> build()