public interface IForgeFluidState
| Modifier and Type | Method and Description |
|---|---|
default boolean |
canRenderInLayer(BlockRenderLayer layer)
Queries if this fluidstate should render in a given layer.
|
default float |
getExplosionResistance(IWorldReader world,
BlockPos pos,
Entity exploder,
Explosion explosion)
Location sensitive version of getExplosionResistance
|
default IFluidState |
getFluidState() |
default boolean |
isEntityInside(IWorldReader world,
BlockPos pos,
Entity entity,
double yToTest,
Tag<Fluid> tag,
boolean testingHead)
Called when the entity is inside this block, may be used to determined if the entity can breathing,
display material overlays, or if the entity can swim inside a block.
|
default IFluidState getFluidState()
default boolean isEntityInside(IWorldReader world, BlockPos pos, Entity entity, double yToTest, Tag<Fluid> tag, boolean testingHead)
world - that is being tested.pos - position thats being tested.entity - that is being tested.yToTest, - primarily for testingHead, which sends the the eye level of the entity, other wise it sends a y that can be tested vs liquid height.material - to test for.testingHead - when true, its testing the entities head for vision, breathing ect... otherwise its testing the body, for swimming and movement adjustment.default float getExplosionResistance(IWorldReader world, BlockPos pos, @Nullable Entity exploder, Explosion explosion)
world - The current worldpos - Block position in worldexploder - The entity that caused the explosion, can be nullexplosion - The explosiondefault boolean canRenderInLayer(BlockRenderLayer layer)
IBakedModel can use MinecraftForgeClient.getRenderLayer() to alter the model based on layer.