| Interface | Description |
|---|---|
| IModelPart |
Represents some part of a model you can refer to, for example: mesh,
skeleton, bone or some separately animated submodel.
|
| IModelState |
An
IModelState is a function from model part to a transformation that should be applied
when that part is baked, thus representing the current "state" of the model and its parts. |
| ITransformation |
| Class | Description |
|---|---|
| TRSRTransformation |
| Enum | Description |
|---|---|
| Models |