public class FenceBlock extends FourWayBlock
Block.RenderSideCacheKey
AbstractBlock.AbstractBlockState, AbstractBlock.IExtendedPositionPredicate<A>, AbstractBlock.IPositionPredicate, AbstractBlock.OffsetType, AbstractBlock.Properties
ForgeRegistryEntry.UncheckedRegistryEntry<V extends IForgeRegistryEntry<V>>
Modifier and Type | Field and Description |
---|---|
private VoxelShape[] |
occlusionByIndex |
collisionShapeByIndex, EAST, NORTH, PROPERTY_BY_DIRECTION, shapeByIndex, SOUTH, WATERLOGGED, WEST
BLOCK_STATE_REGISTRY, LOGGER, RANDOM, stateDefinition
drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, material, properties, soundType, speedFactor, UPDATE_SHAPE_ORDER
delegate
Constructor and Description |
---|
FenceBlock(AbstractBlock.Properties p_i48399_1_) |
Modifier and Type | Method and Description |
---|---|
boolean |
connectsTo(BlockState p_220111_1_,
boolean p_220111_2_,
Direction p_220111_3_) |
protected void |
createBlockStateDefinition(StateContainer.Builder<Block,BlockState> p_206840_1_) |
VoxelShape |
getOcclusionShape(BlockState p_196247_1_,
IBlockReader p_196247_2_,
BlockPos p_196247_3_) |
BlockState |
getStateForPlacement(BlockItemUseContext p_196258_1_) |
VoxelShape |
getVisualShape(BlockState p_230322_1_,
IBlockReader p_230322_2_,
BlockPos p_230322_3_,
ISelectionContext p_230322_4_) |
boolean |
isPathfindable(BlockState p_196266_1_,
IBlockReader p_196266_2_,
BlockPos p_196266_3_,
PathType p_196266_4_) |
private boolean |
isSameFence(Block p_235493_1_) |
BlockState |
updateShape(BlockState p_196271_1_,
Direction p_196271_2_,
BlockState p_196271_3_,
IWorld p_196271_4_,
BlockPos p_196271_5_,
BlockPos p_196271_6_) |
ActionResultType |
use(BlockState p_225533_1_,
World p_225533_2_,
BlockPos p_225533_3_,
PlayerEntity p_225533_4_,
Hand p_225533_5_,
BlockRayTraceResult p_225533_6_) |
getAABBIndex, getCollisionShape, getFluidState, getShape, makeShapes, mirror, propagatesSkylightDown, rotate
animateTick, appendHoverText, asBlock, asItem, box, byItem, canSupportCenter, canSupportRigidBlock, canSustainPlant, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, fallOn, fillItemCategory, getCloneItemStack, getDescriptionId, getDrops, getDrops, getExplosionResistance, getFriction, getHarvestLevel, getHarvestTool, getId, getJumpFactor, getName, getSoundType, getSpeedFactor, getStateDefinition, getTags, handleRain, hasDynamicShape, is, is, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isRandomlyTicking, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, stateById, stepOn, toString, updateEntityAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded
attack, canBeReplaced, canBeReplaced, canSurvive, defaultMaterialColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getDestroyProgress, getDirectSignal, getDrops, getInteractionShape, getLightBlock, getLootTable, getMenuProvider, getOffsetType, getPistonPushReaction, getRenderShape, getSeed, getShadeBrightness, getSignal, hasAnalogOutputSignal, isAir, isEntityBlock, isSignalSource, neighborChanged, onPlace, onProjectileHit, onRemove, randomTick, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, useShapeForLightOcclusion
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
canPlaceLiquid, placeLiquid, takeLiquid
addDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRespawnPosition, getSlipperiness, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hasTileEntity, isAir, isBed, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, isToolEffective, makesOpenTrapdoorAboveClimbable, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay
private final VoxelShape[] occlusionByIndex
public FenceBlock(AbstractBlock.Properties p_i48399_1_)
public VoxelShape getOcclusionShape(BlockState p_196247_1_, IBlockReader p_196247_2_, BlockPos p_196247_3_)
getOcclusionShape
in class AbstractBlock
public VoxelShape getVisualShape(BlockState p_230322_1_, IBlockReader p_230322_2_, BlockPos p_230322_3_, ISelectionContext p_230322_4_)
getVisualShape
in class AbstractBlock
public boolean isPathfindable(BlockState p_196266_1_, IBlockReader p_196266_2_, BlockPos p_196266_3_, PathType p_196266_4_)
isPathfindable
in class FourWayBlock
public boolean connectsTo(BlockState p_220111_1_, boolean p_220111_2_, Direction p_220111_3_)
private boolean isSameFence(Block p_235493_1_)
public ActionResultType use(BlockState p_225533_1_, World p_225533_2_, BlockPos p_225533_3_, PlayerEntity p_225533_4_, Hand p_225533_5_, BlockRayTraceResult p_225533_6_)
use
in class AbstractBlock
public BlockState getStateForPlacement(BlockItemUseContext p_196258_1_)
getStateForPlacement
in class Block
public BlockState updateShape(BlockState p_196271_1_, Direction p_196271_2_, BlockState p_196271_3_, IWorld p_196271_4_, BlockPos p_196271_5_, BlockPos p_196271_6_)
updateShape
in class AbstractBlock
protected void createBlockStateDefinition(StateContainer.Builder<Block,BlockState> p_206840_1_)
createBlockStateDefinition
in class Block