Uses of Class
net.minecraft.client.audio.Sound
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Uses of Sound in net.minecraft.client.audio
Modifier and TypeFieldDescriptionstatic final Sound
SoundHandler.EMPTY_SOUND
protected Sound
LocatableSound.sound
Modifier and TypeFieldDescriptionprivate final List<ISoundEventAccessor<Sound>>
SoundEventAccessor.list
SoundEngine.preloadQueue
SoundList.sounds
Modifier and TypeMethodDescriptionISound.getSound()
LocatableSound.getSound()
Sound.getSound()
SoundEventAccessor.getSound()
private Sound
SoundListSerializer.getSound
(com.google.gson.JsonObject p_188734_1_) Modifier and TypeMethodDescriptionSoundList.getSounds()
SoundListSerializer.getSounds
(com.google.gson.JsonObject p_188733_1_) Modifier and TypeMethodDescriptiondefault CompletableFuture<IAudioStream>
ISound.getStream
(AudioStreamManager soundBuffers, Sound sound, boolean looping) void
SoundEngine.requestPreload
(Sound p_204259_1_) private static boolean
SoundHandler.validateSoundResource
(Sound p_215292_0_, ResourceLocation p_215292_1_, IResourceManager p_215292_2_) Modifier and TypeMethodDescriptionvoid
SoundEventAccessor.addSound
(ISoundEventAccessor<Sound> p_188715_1_) AudioStreamManager.preload
(Collection<Sound> p_217908_1_) -
Uses of Sound in net.minecraftforge.debug.client
Modifier and TypeMethodDescriptionAudioStreamTest.SineSound.getStream
(AudioStreamManager soundBuffers, Sound sound, boolean looping)