Package net.minecraft.client.renderer
Class Atlases
java.lang.Object
net.minecraft.client.renderer.Atlases
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final ResourceLocationprivate static final RenderTypestatic final ResourceLocationprivate static final RenderTypestatic final RenderMaterial[]static final RenderMaterialstatic final RenderMaterialstatic final RenderMaterialstatic final ResourceLocationprivate static final RenderTypestatic final RenderMaterialstatic final RenderMaterialstatic final RenderMaterialstatic final RenderMaterialstatic final RenderMaterialstatic final RenderMaterialprivate static final RenderTypestatic final RenderMaterialstatic final RenderMaterialstatic final ResourceLocationprivate static final RenderTypeprivate static final RenderTypestatic final ResourceLocationstatic final List<RenderMaterial>static final Map<WoodType,RenderMaterial> static final ResourceLocationprivate static final RenderTypeprivate static final RenderTypeprivate static final RenderTypeprivate static final RenderType -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic voidaddWoodType(WoodType woodType) Not threadsafe.static RenderTypestatic RenderTypebedSheet()private static RenderMaterialchestMaterial(String p_228774_0_) static RenderTypeprivate static RenderMaterialchooseMaterial(ChestType p_228772_0_, RenderMaterial p_228772_1_, RenderMaterial p_228772_2_, RenderMaterial p_228772_3_) static RenderMaterialchooseMaterial(TileEntity p_228771_0_, ChestType p_228771_1_, boolean p_228771_2_) static RenderTypestatic voidgetAllMaterials(Consumer<RenderMaterial> p_228775_0_) static RenderTypestatic RenderTypestatic RenderTypestatic RenderMaterialsignTexture(WoodType p_228773_0_) static RenderTypestatic RenderTypestatic RenderType
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Field Details
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SHULKER_SHEET
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BED_SHEET
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BANNER_SHEET
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SHIELD_SHEET
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SIGN_SHEET
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CHEST_SHEET
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SHULKER_BOX_SHEET_TYPE
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BED_SHEET_TYPE
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BANNER_SHEET_TYPE
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SHIELD_SHEET_TYPE
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SIGN_SHEET_TYPE
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CHEST_SHEET_TYPE
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SOLID_BLOCK_SHEET
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CUTOUT_BLOCK_SHEET
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TRANSLUCENT_ITEM_CULL_BLOCK_SHEET
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TRANSLUCENT_CULL_BLOCK_SHEET
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DEFAULT_SHULKER_TEXTURE_LOCATION
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SHULKER_TEXTURE_LOCATION
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SIGN_MATERIALS
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BED_TEXTURES
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CHEST_TRAP_LOCATION
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CHEST_TRAP_LOCATION_LEFT
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CHEST_TRAP_LOCATION_RIGHT
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CHEST_XMAS_LOCATION
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CHEST_XMAS_LOCATION_LEFT
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CHEST_XMAS_LOCATION_RIGHT
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CHEST_LOCATION
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CHEST_LOCATION_LEFT
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CHEST_LOCATION_RIGHT
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ENDER_CHEST_LOCATION
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Constructor Details
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Atlases
public Atlases()
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Method Details
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bannerSheet
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shieldSheet
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bedSheet
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shulkerBoxSheet
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signSheet
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chestSheet
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solidBlockSheet
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cutoutBlockSheet
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translucentItemSheet
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translucentCullBlockSheet
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getAllMaterials
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signTexture
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chestMaterial
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chooseMaterial
public static RenderMaterial chooseMaterial(TileEntity p_228771_0_, ChestType p_228771_1_, boolean p_228771_2_) -
chooseMaterial
private static RenderMaterial chooseMaterial(ChestType p_228772_0_, RenderMaterial p_228772_1_, RenderMaterial p_228772_2_, RenderMaterial p_228772_3_) -
addWoodType
Not threadsafe. Enqueue it in client setup.
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