Class SJoinGamePacket

java.lang.Object
net.minecraft.network.play.server.SJoinGamePacket
All Implemented Interfaces:
IPacket<IClientPlayNetHandler>

public class SJoinGamePacket extends Object implements IPacket<IClientPlayNetHandler>
  • Field Details

    • playerId

      private int playerId
    • seed

      private long seed
    • hardcore

      private boolean hardcore
    • gameType

      private GameType gameType
    • previousGameType

      private GameType previousGameType
    • levels

      private Set<RegistryKey<World>> levels
    • registryHolder

      private DynamicRegistries.Impl registryHolder
    • dimensionType

      private DimensionType dimensionType
    • dimension

      private RegistryKey<World> dimension
    • maxPlayers

      private int maxPlayers
    • chunkRadius

      private int chunkRadius
    • reducedDebugInfo

      private boolean reducedDebugInfo
    • showDeathScreen

      private boolean showDeathScreen
    • isDebug

      private boolean isDebug
    • isFlat

      private boolean isFlat
  • Constructor Details

    • SJoinGamePacket

      public SJoinGamePacket()
    • SJoinGamePacket

      public SJoinGamePacket(int p_i242082_1_, GameType p_i242082_2_, GameType p_i242082_3_, long p_i242082_4_, boolean p_i242082_6_, Set<RegistryKey<World>> p_i242082_7_, DynamicRegistries.Impl p_i242082_8_, DimensionType p_i242082_9_, RegistryKey<World> p_i242082_10_, int p_i242082_11_, int p_i242082_12_, boolean p_i242082_13_, boolean p_i242082_14_, boolean p_i242082_15_, boolean p_i242082_16_)
  • Method Details