Uses of Class
net.minecraft.world.gen.feature.structure.StructurePiece
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Uses of StructurePiece in net.minecraft.world.gen.feature.structure
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Modifier and TypeFieldDescriptionfinal List<StructurePiece>
FortressPieces.Start.pendingChildren
final List<StructurePiece>
StrongholdPieces.Stairs2.pendingChildren
protected final List<StructurePiece>
StructureStart.pieces
Modifier and TypeMethodDescriptionstatic StructurePiece
StructurePiece.findCollisionPiece
(List<StructurePiece> p_74883_0_, MutableBoundingBox p_74883_1_) private StructurePiece
FortressPieces.Piece.generateAndAddPiece
(FortressPieces.Start p_175870_1_, List<StructurePiece> p_175870_2_, Random p_175870_3_, int p_175870_4_, int p_175870_5_, int p_175870_6_, Direction p_175870_7_, int p_175870_8_, boolean p_175870_9_) private static StructurePiece
StrongholdPieces.generateAndAddPiece
(StrongholdPieces.Stairs2 p_175953_0_, List<StructurePiece> p_175953_1_, Random p_175953_2_, int p_175953_3_, int p_175953_4_, int p_175953_5_, Direction p_175953_6_, int p_175953_7_) protected StructurePiece
FortressPieces.Piece.generateChildForward
(FortressPieces.Start p_74963_1_, List<StructurePiece> p_74963_2_, Random p_74963_3_, int p_74963_4_, int p_74963_5_, boolean p_74963_6_) protected StructurePiece
FortressPieces.Piece.generateChildLeft
(FortressPieces.Start p_74961_1_, List<StructurePiece> p_74961_2_, Random p_74961_3_, int p_74961_4_, int p_74961_5_, boolean p_74961_6_) protected StructurePiece
FortressPieces.Piece.generateChildRight
(FortressPieces.Start p_74965_1_, List<StructurePiece> p_74965_2_, Random p_74965_3_, int p_74965_4_, int p_74965_5_, boolean p_74965_6_) protected StructurePiece
StrongholdPieces.Stronghold.generateSmallDoorChildForward
(StrongholdPieces.Stairs2 p_74986_1_, List<StructurePiece> p_74986_2_, Random p_74986_3_, int p_74986_4_, int p_74986_5_) protected StructurePiece
StrongholdPieces.Stronghold.generateSmallDoorChildLeft
(StrongholdPieces.Stairs2 p_74989_1_, List<StructurePiece> p_74989_2_, Random p_74989_3_, int p_74989_4_, int p_74989_5_) protected StructurePiece
StrongholdPieces.Stronghold.generateSmallDoorChildRight
(StrongholdPieces.Stairs2 p_74987_1_, List<StructurePiece> p_74987_2_, Random p_74987_3_, int p_74987_4_, int p_74987_5_) IStructurePieceType.load
(TemplateManager p_load_1_, CompoundNBT p_load_2_) Modifier and TypeMethodDescriptionvoid
FortressPieces.Corridor.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
FortressPieces.Corridor2.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
FortressPieces.Corridor3.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
FortressPieces.Corridor4.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
FortressPieces.Corridor5.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
FortressPieces.Crossing.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
FortressPieces.Crossing2.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
FortressPieces.Crossing3.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
FortressPieces.Entrance.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
FortressPieces.NetherStalkRoom.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
FortressPieces.Stairs.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
FortressPieces.Straight.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
MineshaftPieces.Corridor.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
MineshaftPieces.Cross.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
MineshaftPieces.Room.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
MineshaftPieces.Stairs.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
StrongholdPieces.ChestCorridor.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
StrongholdPieces.Crossing.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
StrongholdPieces.LeftTurn.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
StrongholdPieces.PortalRoom.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
StrongholdPieces.Prison.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
StrongholdPieces.RightTurn.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
StrongholdPieces.RoomCrossing.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
StrongholdPieces.Stairs.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
StrongholdPieces.StairsStraight.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
StrongholdPieces.Straight.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
StructurePiece.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) private static MineshaftPieces.Piece
MineshaftPieces.generateAndAddPiece
(StructurePiece p_189938_0_, List<StructurePiece> p_189938_1_, Random p_189938_2_, int p_189938_3_, int p_189938_4_, int p_189938_5_, Direction p_189938_6_, int p_189938_7_) Modifier and TypeMethodDescriptionvoid
FortressPieces.Corridor.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
FortressPieces.Corridor2.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
FortressPieces.Corridor3.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
FortressPieces.Corridor4.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
FortressPieces.Corridor5.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
FortressPieces.Crossing.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
FortressPieces.Crossing2.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
FortressPieces.Crossing3.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
FortressPieces.Entrance.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
FortressPieces.NetherStalkRoom.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
FortressPieces.Stairs.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
FortressPieces.Straight.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
MineshaftPieces.Corridor.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
MineshaftPieces.Cross.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
MineshaftPieces.Room.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
MineshaftPieces.Stairs.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
StrongholdPieces.ChestCorridor.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
StrongholdPieces.Crossing.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
StrongholdPieces.LeftTurn.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
StrongholdPieces.PortalRoom.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
StrongholdPieces.Prison.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
StrongholdPieces.RightTurn.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
StrongholdPieces.RoomCrossing.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
StrongholdPieces.Stairs.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
StrongholdPieces.StairsStraight.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
StrongholdPieces.Straight.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) void
StructurePiece.addChildren
(StructurePiece p_74861_1_, List<StructurePiece> p_74861_2_, Random p_74861_3_) private static void
OceanRuinPieces.addClusterRuins
(TemplateManager p_204047_0_, Random p_204047_1_, Rotation p_204047_2_, BlockPos p_204047_3_, OceanRuinConfig p_204047_4_, List<StructurePiece> p_204047_5_) private static EndCityPieces.CityTemplate
EndCityPieces.addHelper
(List<StructurePiece> p_189935_0_, EndCityPieces.CityTemplate p_189935_1_) private static void
OceanRuinPieces.addPiece
(TemplateManager p_204045_0_, BlockPos p_204045_1_, Rotation p_204045_2_, List<StructurePiece> p_204045_3_, Random p_204045_4_, OceanRuinConfig p_204045_5_, boolean p_204045_6_, float p_204045_7_) static void
IglooPieces.addPieces
(TemplateManager p_236991_0_, BlockPos p_236991_1_, Rotation p_236991_2_, List<StructurePiece> p_236991_3_, Random p_236991_4_) static void
NetherFossilStructures.addPieces
(TemplateManager p_236994_0_, List<StructurePiece> p_236994_1_, Random p_236994_2_, BlockPos p_236994_3_) static void
OceanRuinPieces.addPieces
(TemplateManager p_204041_0_, BlockPos p_204041_1_, Rotation p_204041_2_, List<StructurePiece> p_204041_3_, Random p_204041_4_, OceanRuinConfig p_204041_5_) static void
ShipwreckPieces.addPieces
(TemplateManager p_204760_0_, BlockPos p_204760_1_, Rotation p_204760_2_, List<StructurePiece> p_204760_3_, Random p_204760_4_, ShipwreckConfig p_204760_5_) static FortressPieces.Corridor
FortressPieces.Corridor.createPiece
(List<StructurePiece> p_175879_0_, Random p_175879_1_, int p_175879_2_, int p_175879_3_, int p_175879_4_, Direction p_175879_5_, int p_175879_6_) static FortressPieces.Corridor2
FortressPieces.Corridor2.createPiece
(List<StructurePiece> p_175876_0_, Random p_175876_1_, int p_175876_2_, int p_175876_3_, int p_175876_4_, Direction p_175876_5_, int p_175876_6_) static FortressPieces.Corridor3
FortressPieces.Corridor3.createPiece
(List<StructurePiece> p_175883_0_, int p_175883_1_, int p_175883_2_, int p_175883_3_, Direction p_175883_4_, int p_175883_5_) static FortressPieces.Corridor4
FortressPieces.Corridor4.createPiece
(List<StructurePiece> p_214814_0_, int p_214814_1_, int p_214814_2_, int p_214814_3_, Direction p_214814_4_, int p_214814_5_) static FortressPieces.Corridor5
FortressPieces.Corridor5.createPiece
(List<StructurePiece> p_175877_0_, int p_175877_1_, int p_175877_2_, int p_175877_3_, Direction p_175877_4_, int p_175877_5_) static FortressPieces.Crossing
FortressPieces.Crossing.createPiece
(List<StructurePiece> p_175873_0_, int p_175873_1_, int p_175873_2_, int p_175873_3_, Direction p_175873_4_, int p_175873_5_) static FortressPieces.Crossing2
FortressPieces.Crossing2.createPiece
(List<StructurePiece> p_175878_0_, int p_175878_1_, int p_175878_2_, int p_175878_3_, Direction p_175878_4_, int p_175878_5_) static FortressPieces.Crossing3
FortressPieces.Crossing3.createPiece
(List<StructurePiece> p_175885_0_, int p_175885_1_, int p_175885_2_, int p_175885_3_, Direction p_175885_4_, int p_175885_5_) static FortressPieces.End
FortressPieces.End.createPiece
(List<StructurePiece> p_175884_0_, Random p_175884_1_, int p_175884_2_, int p_175884_3_, int p_175884_4_, Direction p_175884_5_, int p_175884_6_) static FortressPieces.Entrance
FortressPieces.Entrance.createPiece
(List<StructurePiece> p_175881_0_, Random p_175881_1_, int p_175881_2_, int p_175881_3_, int p_175881_4_, Direction p_175881_5_, int p_175881_6_) FortressPieces.NetherStalkRoom.createPiece
(List<StructurePiece> p_175875_0_, int p_175875_1_, int p_175875_2_, int p_175875_3_, Direction p_175875_4_, int p_175875_5_) static FortressPieces.Stairs
FortressPieces.Stairs.createPiece
(List<StructurePiece> p_175872_0_, int p_175872_1_, int p_175872_2_, int p_175872_3_, int p_175872_4_, Direction p_175872_5_) static FortressPieces.Straight
FortressPieces.Straight.createPiece
(List<StructurePiece> p_175882_0_, Random p_175882_1_, int p_175882_2_, int p_175882_3_, int p_175882_4_, Direction p_175882_5_, int p_175882_6_) static FortressPieces.Throne
FortressPieces.Throne.createPiece
(List<StructurePiece> p_175874_0_, int p_175874_1_, int p_175874_2_, int p_175874_3_, int p_175874_4_, Direction p_175874_5_) StrongholdPieces.ChestCorridor.createPiece
(List<StructurePiece> p_175868_0_, Random p_175868_1_, int p_175868_2_, int p_175868_3_, int p_175868_4_, Direction p_175868_5_, int p_175868_6_) static StrongholdPieces.Crossing
StrongholdPieces.Crossing.createPiece
(List<StructurePiece> p_175866_0_, Random p_175866_1_, int p_175866_2_, int p_175866_3_, int p_175866_4_, Direction p_175866_5_, int p_175866_6_) static StrongholdPieces.LeftTurn
StrongholdPieces.LeftTurn.createPiece
(List<StructurePiece> p_175867_0_, Random p_175867_1_, int p_175867_2_, int p_175867_3_, int p_175867_4_, Direction p_175867_5_, int p_175867_6_) static StrongholdPieces.Library
StrongholdPieces.Library.createPiece
(List<StructurePiece> p_175864_0_, Random p_175864_1_, int p_175864_2_, int p_175864_3_, int p_175864_4_, Direction p_175864_5_, int p_175864_6_) static StrongholdPieces.PortalRoom
StrongholdPieces.PortalRoom.createPiece
(List<StructurePiece> p_175865_0_, int p_175865_1_, int p_175865_2_, int p_175865_3_, Direction p_175865_4_, int p_175865_5_) static StrongholdPieces.Prison
StrongholdPieces.Prison.createPiece
(List<StructurePiece> p_175860_0_, Random p_175860_1_, int p_175860_2_, int p_175860_3_, int p_175860_4_, Direction p_175860_5_, int p_175860_6_) static StrongholdPieces.RightTurn
StrongholdPieces.RightTurn.createPiece
(List<StructurePiece> p_214824_0_, Random p_214824_1_, int p_214824_2_, int p_214824_3_, int p_214824_4_, Direction p_214824_5_, int p_214824_6_) StrongholdPieces.RoomCrossing.createPiece
(List<StructurePiece> p_175859_0_, Random p_175859_1_, int p_175859_2_, int p_175859_3_, int p_175859_4_, Direction p_175859_5_, int p_175859_6_) static StrongholdPieces.Stairs
StrongholdPieces.Stairs.createPiece
(List<StructurePiece> p_175863_0_, Random p_175863_1_, int p_175863_2_, int p_175863_3_, int p_175863_4_, Direction p_175863_5_, int p_175863_6_) StrongholdPieces.StairsStraight.createPiece
(List<StructurePiece> p_175861_0_, Random p_175861_1_, int p_175861_2_, int p_175861_3_, int p_175861_4_, Direction p_175861_5_, int p_175861_6_) static StrongholdPieces.Straight
StrongholdPieces.Straight.createPiece
(List<StructurePiece> p_175862_0_, Random p_175862_1_, int p_175862_2_, int p_175862_3_, int p_175862_4_, Direction p_175862_5_, int p_175862_6_) private static MineshaftPieces.Piece
MineshaftPieces.createRandomShaftPiece
(List<StructurePiece> p_189940_0_, Random p_189940_1_, int p_189940_2_, int p_189940_3_, int p_189940_4_, Direction p_189940_5_, int p_189940_6_, MineshaftStructure.Type p_189940_7_) private static FortressPieces.Piece
FortressPieces.findAndCreateBridgePieceFactory
(FortressPieces.PieceWeight p_175887_0_, List<StructurePiece> p_175887_1_, Random p_175887_2_, int p_175887_3_, int p_175887_4_, int p_175887_5_, Direction p_175887_6_, int p_175887_7_) private static StrongholdPieces.Stronghold
StrongholdPieces.findAndCreatePieceFactory
(Class<? extends StrongholdPieces.Stronghold> p_175954_0_, List<StructurePiece> p_175954_1_, Random p_175954_2_, int p_175954_3_, int p_175954_4_, int p_175954_5_, Direction p_175954_6_, int p_175954_7_) static StructurePiece
StructurePiece.findCollisionPiece
(List<StructurePiece> p_74883_0_, MutableBoundingBox p_74883_1_) static MutableBoundingBox
MineshaftPieces.Corridor.findCorridorSize
(List<StructurePiece> p_175814_0_, Random p_175814_1_, int p_175814_2_, int p_175814_3_, int p_175814_4_, Direction p_175814_5_) static MutableBoundingBox
MineshaftPieces.Cross.findCrossing
(List<StructurePiece> p_175813_0_, Random p_175813_1_, int p_175813_2_, int p_175813_3_, int p_175813_4_, Direction p_175813_5_) static MutableBoundingBox
StrongholdPieces.Corridor.findPieceBox
(List<StructurePiece> p_175869_0_, Random p_175869_1_, int p_175869_2_, int p_175869_3_, int p_175869_4_, Direction p_175869_5_) static MutableBoundingBox
MineshaftPieces.Stairs.findStairs
(List<StructurePiece> p_175812_0_, Random p_175812_1_, int p_175812_2_, int p_175812_3_, int p_175812_4_, Direction p_175812_5_) boolean
EndCityPieces.IGenerator.generate
(TemplateManager p_191086_1_, int p_191086_2_, EndCityPieces.CityTemplate p_191086_3_, BlockPos p_191086_4_, List<StructurePiece> p_191086_5_, Random p_191086_6_) private StructurePiece
FortressPieces.Piece.generateAndAddPiece
(FortressPieces.Start p_175870_1_, List<StructurePiece> p_175870_2_, Random p_175870_3_, int p_175870_4_, int p_175870_5_, int p_175870_6_, Direction p_175870_7_, int p_175870_8_, boolean p_175870_9_) private static MineshaftPieces.Piece
MineshaftPieces.generateAndAddPiece
(StructurePiece p_189938_0_, List<StructurePiece> p_189938_1_, Random p_189938_2_, int p_189938_3_, int p_189938_4_, int p_189938_5_, Direction p_189938_6_, int p_189938_7_) private static StructurePiece
StrongholdPieces.generateAndAddPiece
(StrongholdPieces.Stairs2 p_175953_0_, List<StructurePiece> p_175953_1_, Random p_175953_2_, int p_175953_3_, int p_175953_4_, int p_175953_5_, Direction p_175953_6_, int p_175953_7_) protected StructurePiece
FortressPieces.Piece.generateChildForward
(FortressPieces.Start p_74963_1_, List<StructurePiece> p_74963_2_, Random p_74963_3_, int p_74963_4_, int p_74963_5_, boolean p_74963_6_) protected StructurePiece
FortressPieces.Piece.generateChildLeft
(FortressPieces.Start p_74961_1_, List<StructurePiece> p_74961_2_, Random p_74961_3_, int p_74961_4_, int p_74961_5_, boolean p_74961_6_) protected StructurePiece
FortressPieces.Piece.generateChildRight
(FortressPieces.Start p_74965_1_, List<StructurePiece> p_74965_2_, Random p_74965_3_, int p_74965_4_, int p_74965_5_, boolean p_74965_6_) private static StrongholdPieces.Stronghold
StrongholdPieces.generatePieceFromSmallDoor
(StrongholdPieces.Stairs2 p_175955_0_, List<StructurePiece> p_175955_1_, Random p_175955_2_, int p_175955_3_, int p_175955_4_, int p_175955_5_, Direction p_175955_6_, int p_175955_7_) protected StructurePiece
StrongholdPieces.Stronghold.generateSmallDoorChildForward
(StrongholdPieces.Stairs2 p_74986_1_, List<StructurePiece> p_74986_2_, Random p_74986_3_, int p_74986_4_, int p_74986_5_) protected StructurePiece
StrongholdPieces.Stronghold.generateSmallDoorChildLeft
(StrongholdPieces.Stairs2 p_74989_1_, List<StructurePiece> p_74989_2_, Random p_74989_3_, int p_74989_4_, int p_74989_5_) protected StructurePiece
StrongholdPieces.Stronghold.generateSmallDoorChildRight
(StrongholdPieces.Stairs2 p_74987_1_, List<StructurePiece> p_74987_2_, Random p_74987_3_, int p_74987_4_, int p_74987_5_) private static boolean
EndCityPieces.recursiveChildren
(TemplateManager p_191088_0_, EndCityPieces.IGenerator p_191088_1_, int p_191088_2_, EndCityPieces.CityTemplate p_191088_3_, BlockPos p_191088_4_, List<StructurePiece> p_191088_5_, Random p_191088_6_) static void
EndCityPieces.startHouseTower
(TemplateManager p_191087_0_, BlockPos p_191087_1_, Rotation p_191087_2_, List<StructurePiece> p_191087_3_, Random p_191087_4_)