Uses of Class
net.minecraft.world.lighting.LightEngine
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Uses of LightEngine in net.minecraft.world.lighting
Modifier and TypeFieldDescriptionprivate final LightEngine<?,
?> WorldLightManager.blockEngine
private final LightEngine<?,
?> WorldLightManager.skyEngine
Modifier and TypeMethodDescriptionprivate void
SectionLightStorage.checkEdgesForSection
(LightEngine<M, ?> p_241538_1_, long p_241538_2_) protected void
SectionLightStorage.clearQueuedSectionBlocks
(LightEngine<?, ?> p_215528_1_, long p_215528_2_) protected void
SectionLightStorage.markNewInconsistencies
(LightEngine<M, ?> p_215522_1_, boolean p_215522_2_, boolean p_215522_3_) protected void
SkyLightStorage.markNewInconsistencies
(LightEngine<SkyLightStorage.StorageMap, ?> p_215522_1_, boolean p_215522_2_, boolean p_215522_3_)