Class RenderNameplateEvent

java.lang.Object
net.minecraftforge.eventbus.api.Event
net.minecraftforge.event.entity.EntityEvent
net.minecraftforge.client.event.RenderNameplateEvent

public class RenderNameplateEvent extends EntityEvent
RenderNameplateEvent is fired whenever the entity renderer attempts to render a name plate/tag of an entity.
nameplateContent contains the content being rendered on the name plate/tag. This can be changed by mods.
originalContent contains the original content being rendered on the name plate/tag. This cannot be changed by mods.
entityRenderer contains the entity renderer instance that renders the name plate/tag. This cannot be changed by mods.
matrixStack contains the matrix stack instance involved in rendering the name plate/tag. This cannot be changed by mods.
renderTypeBuffer contains the render type buffer instance involved in rendering the name plate/tag. This cannot be changed by mods.
packedLight contains the sky and block light values used in rendering the name plate/tag.
partialTicks contains the partial ticks used in rendering the name plate/tag. This cannot be changed by mods.

This event has a result. Event.HasResult.
ALLOW will force-render name plate/tag, DEFAULT will ignore the hook and continue using the vanilla check & DENY will prevent name plate/tag from rendering

This event is fired on the MinecraftForge.EVENT_BUS.
  • Field Details

    • nameplateContent

      private ITextComponent nameplateContent
    • originalContent

      private final ITextComponent originalContent
    • entityRenderer

      private final EntityRenderer<?> entityRenderer
    • matrixStack

      private final MatrixStack matrixStack
    • renderTypeBuffer

      private final IRenderTypeBuffer renderTypeBuffer
    • packedLight

      private final int packedLight
    • partialTicks

      private final float partialTicks
  • Constructor Details

  • Method Details

    • setContent

      public void setContent(ITextComponent contents)
      Sets the content that is to be rendered on the name plate/tag
    • getContent

      public ITextComponent getContent()
      The content being rendered on the name plate/tag
    • getOriginalContent

      public ITextComponent getOriginalContent()
      The original content being rendered on the name plate/tag
    • getEntityRenderer

      public EntityRenderer<?> getEntityRenderer()
      The entity renderer that renders the name plate/tag, if it was provided
    • getMatrixStack

      public MatrixStack getMatrixStack()
      The matrix stack used during the rendering of the name plate/tag
    • getRenderTypeBuffer

      public IRenderTypeBuffer getRenderTypeBuffer()
      The render type buffer used during the rendering of the name plate/tag
    • getPackedLight

      public int getPackedLight()
      The packed values of sky and block light used during the rendering of the name plate/tag
    • getPartialTicks

      public float getPartialTicks()
      The partial ticks used during the rendering of the name plate/tag