Uses of Class
net.minecraftforge.client.event.GuiScreenEvent
Packages that use GuiScreenEvent
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Uses of GuiScreenEvent in net.minecraftforge.client.event
Subclasses of GuiScreenEvent in net.minecraftforge.client.eventModifier and TypeClassDescriptionstatic classThis event fires at the end ofGuiScreen#drawBackground(int)and before the rest of the Gui draws.static classstatic classThis event fires just afterGuiScreen#render(int, int, float)is called.static classThis event fires just beforeGuiScreen#render(int, int, float)is called.static classstatic classThis event fires right afterGuiScreen#initGui().static classThis event fires just after initializingGuiScreen#mc,GuiScreen#fontRenderer,GuiScreen#width, andGuiScreen#height.
If canceled the following lines are skipped inGuiScreen#setWorldAndResolution(Minecraft, int, int):
this.buttonList.clear();
this.children.clear();
this.initGui();static classstatic classThis event fires afterIGuiEventListener.charTyped(char, int)if the character was not already handled.static classThis event fires when keyboard character input is detected for a GuiScreen, before it is handled.static classstatic classstatic classThis event fires afterIGuiEventListener.keyPressed(int, int, int)if the key was not already handled.static classThis event fires when keyboard input is detected for a GuiScreen, before it is handled.static classstatic classThis event fires afterIGuiEventListener.keyReleased(int, int, int)if the key was not already handled.static classThis event fires when keyboard input is detected for a GuiScreen, before it is handled.static classstatic classThis event fires afterIGuiEventListener.mouseClicked(double, double, int)if the click was not already handled.static classThis event fires when a mouse click is detected for a GuiScreen, before it is handled.static classstatic classThis event fires afterIGuiEventListener.mouseDragged(double, double, int, double, double)if the drag was not already handled.static classThis event fires when a mouse drag is detected for a GuiScreen, before it is handled.static classstatic classstatic classThis event fires afterIGuiEventListener.mouseReleased(double, double, int)if the release was not already handled.static classThis event fires when a mouse release is detected for a GuiScreen, before it is handled.static classstatic classThis event fires afterIGuiEventListener#mouseScrolled(double)if the scroll was not already handled.static classThis event fires when a mouse scroll is detected for a GuiScreen, before it is handled.static classThis event fires inInventoryEffectRenderer#updateActivePotionEffects()when potion effects are active and the gui wants to move over.