Interface IForgeModelTransform
- All Known Subinterfaces:
IModelTransform
- All Known Implementing Classes:
B3DLoader.B3DState
,ModelRotation
,ModelTransformComposition
,SimpleModelTransform
,Variant
public interface IForgeModelTransform
An
IModelState
is a function from model part to a transformation that should be applied
when that part is baked, thus representing the current "state" of the model and its parts.-
Method Summary
Modifier and TypeMethodDescriptiondefault TransformationMatrix
getPartTransformation
(Object part)
-
Method Details
-
getPartTransformation
- Parameters:
part
- Part of the model we are wanting to transform. An empty optional means we want a transform for the entire model.- Returns:
- A transformation to apply to the part, if any. The coordinate system of the transform is determined by the part type.
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