Interface IForgeVertexBuilder
- All Known Subinterfaces:
IVertexBuilder,IVertexConsumer
- All Known Implementing Classes:
BufferBuilder,DefaultColorVertexBuilder,MatrixApplyingVertexBuilder,OutlineLayerBuffer.ColoredOutline,SpriteAwareVertexBuilder,VertexBuilderUtils.DelegatingVertexBuilder
public interface IForgeVertexBuilder
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Method Summary
Modifier and TypeMethodDescriptiondefault voidaddVertexData(MatrixStack.Entry matrixEntry, BakedQuad bakedQuad, float[] baseBrightness, float red, float green, float blue, float alpha, int[] lightmapCoords, int overlayCoords, boolean readExistingColor) default voidaddVertexData(MatrixStack.Entry matrixEntry, BakedQuad bakedQuad, float red, float green, float blue, float alpha, int lightmapCoord, int overlayColor) default voidaddVertexData(MatrixStack.Entry matrixEntry, BakedQuad bakedQuad, float red, float green, float blue, float alpha, int lightmapCoord, int overlayColor, boolean readExistingColor) default voidaddVertexData(MatrixStack.Entry matrixStack, BakedQuad bakedQuad, float red, float green, float blue, int lightmapCoord, int overlayColor, boolean readExistingColor) default intapplyBakedLighting(int lightmapCoord, ByteBuffer data) default voidapplyBakedNormals(Vector3f generated, ByteBuffer data, Matrix3f normalTransform) default IVertexBuilder
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Method Details
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getVertexBuilder
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addVertexData
default void addVertexData(MatrixStack.Entry matrixStack, BakedQuad bakedQuad, float red, float green, float blue, int lightmapCoord, int overlayColor, boolean readExistingColor) -
addVertexData
default void addVertexData(MatrixStack.Entry matrixEntry, BakedQuad bakedQuad, float red, float green, float blue, float alpha, int lightmapCoord, int overlayColor) -
addVertexData
default void addVertexData(MatrixStack.Entry matrixEntry, BakedQuad bakedQuad, float red, float green, float blue, float alpha, int lightmapCoord, int overlayColor, boolean readExistingColor) -
addVertexData
default void addVertexData(MatrixStack.Entry matrixEntry, BakedQuad bakedQuad, float[] baseBrightness, float red, float green, float blue, float alpha, int[] lightmapCoords, int overlayCoords, boolean readExistingColor) -
applyBakedLighting
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applyBakedNormals
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