Interface IForgeItem
- All Known Implementing Classes:
AbstractMapItem
,AirItem
,ArmorItem
,ArmorStandItem
,ArrowItem
,AxeItem
,BannerItem
,BannerPatternItem
,BedItem
,BlockItem
,BlockNamedItem
,BoatItem
,BoneMealItem
,BookItem
,BowItem
,BucketItem
,ChorusFruitItem
,CompassItem
,CrossbowItem
,CustomElytraTest.CustomElytra
,DebugStickItem
,DyeableArmorItem
,DyeableHorseArmorItem
,DyeItem
,EggItem
,ElytraItem
,EnchantedBookItem
,EnchantedGoldenAppleItem
,EnderCrystalItem
,EnderEyeItem
,EnderPearlItem
,ExperienceBottleItem
,FilledMapItem
,FireChargeItem
,FireworkRocketItem
,FireworkStarItem
,FishBucketItem
,FishingRodItem
,FlintAndSteelItem
,ForgeSpawnEggItem
,GlassBottleItem
,GravityAttributeTest.ItemGravityStick
,HangingEntityItem
,HoeItem
,HoneyBottleItem
,HorseArmorItem
,Item
,ItemFluidContainer
,ItemFrameItem
,KnowledgeBookItem
,LeadItem
,LilyPadItem
,LingeringPotionItem
,MapItem
,MilkBucketItem
,MinecartItem
,MusicDiscItem
,NameTagItem
,OnAStickItem
,OperatorOnlyItem
,PickaxeItem
,PlayerAttackKnockbackTest.KnockbackSwordItem
,PotionItem
,SaddleItem
,ScaffoldingItem
,ShearsItem
,ShieldItem
,ShootableItem
,ShovelItem
,SignItem
,SimpleFoiledItem
,SkullItem
,SnowballItem
,SoupItem
,SpawnEggItem
,SpectralArrowItem
,SplashPotionItem
,SuspiciousStewItem
,SwordItem
,TallBlockItem
,ThrowablePotionItem
,TieredItem
,TippedArrowItem
,ToolItem
,TridentItem
,WallOrFloorItem
,WritableBookItem
,WrittenBookItem
public interface IForgeItem
-
Method Summary
Modifier and TypeMethodDescriptiondefault boolean
canApplyAtEnchantingTable
(ItemStack stack, Enchantment enchantment) Checks whether an item can be enchanted with a certain enchantment.default boolean
canContinueUsing
(ItemStack oldStack, ItemStack newStack) Called while an item is in 'active' use to determine if usage should continue.default boolean
canDisableShield
(ItemStack stack, ItemStack shield, LivingEntity entity, LivingEntity attacker) Can this Item disable a shielddefault boolean
canElytraFly
(ItemStack stack, LivingEntity entity) Used to determine if the player can use Elytra flight.default boolean
canEquip
(ItemStack stack, EquipmentSlotType armorType, Entity entity) Determines if the specific ItemStack can be placed in the specified armor slot, for the entity.default boolean
canHarvestBlock
(ItemStack stack, BlockState state) ItemStack sensitive version of#canHarvestBlock(IBlockState)
default Entity
createEntity
(World world, Entity location, ItemStack itemstack) This function should return a new entity to replace the dropped item.default <T extends LivingEntity>
intdamageItem
(ItemStack stack, int amount, T entity, Consumer<T> onBroken) Reduce the durability of this item by the amount given.default boolean
doesSneakBypassUse
(ItemStack stack, IWorldReader world, BlockPos pos, PlayerEntity player) Should this item, when held, allow sneak-clicks to pass through to the underlying block?default boolean
elytraFlightTick
(ItemStack stack, LivingEntity entity, int flightTicks) Used to determine if the player can continue Elytra flight, this is called each tick, and can be used to apply ItemStack damage, consume Energy, or what have you.default <A extends BipedModel<?>>
AgetArmorModel
(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlotType armorSlot, A _default) Override this method to have an item handle its own armor rendering.default String
getArmorTexture
(ItemStack stack, Entity entity, EquipmentSlotType slot, String type) Called by RenderBiped and RenderPlayer to determine the armor texture that should be use for the currently equipped item.default com.google.common.collect.Multimap<Attribute,
AttributeModifier> getAttributeModifiers
(EquipmentSlotType slot, ItemStack stack) ItemStack sensitive version of getItemAttributeModifiersdefault int
getBurnTime
(ItemStack stack) Deprecated.default int
getBurnTime
(ItemStack itemStack, IRecipeType<?> recipeType) default ItemStack
getContainerItem
(ItemStack itemStack) ItemStack sensitive version of getContainerItem.default Collection<ItemGroup>
Gets a list of tabs that items belonging to this class can display on, combined properly with getSubItems allows for a single item to span many sub-items across many tabs.default String
getCreatorModId
(ItemStack itemStack) Called to get the Mod ID of the mod that *created* the ItemStack, instead of the real Mod ID that *registered* it.default int
Return the itemDamage represented by this ItemStack.default double
getDurabilityForDisplay
(ItemStack stack) Queries the percentage of the 'Durability' bar that should be drawn.default int
getEntityLifespan
(ItemStack itemStack, World world) Retrieves the normal 'lifespan' of this item when it is dropped on the ground as a EntityItem.default EquipmentSlotType
getEquipmentSlot
(ItemStack stack) Override this to set a non-default armor slot for an ItemStack, but do not use this to get the armor slot of said stack; for that, usenet.minecraft.entity.LivingEntity#getSlotForItemStack(ItemStack)
.default FontRenderer
getFontRenderer
(ItemStack stack) Returns the font renderer used to render tooltips and overlays for this item.int
getHarvestLevel
(ItemStack stack, ToolType tool, PlayerEntity player, BlockState blockState) Queries the harvest level of this item stack for the specified tool class, Returns -1 if this tool is not of the specified typedefault ITextComponent
getHighlightTip
(ItemStack item, ITextComponent displayName) Allow the item one last chance to modify its name used for the tool highlight useful for adding something extra that can't be removed by a user in the displayed name, such as a mode of operation.default Item
getItem()
default int
getItemEnchantability
(ItemStack stack) ItemStack sensitive version of getItemEnchantabilitydefault int
getItemStackLimit
(ItemStack stack) Gets the maximum number of items that this stack should be able to hold.default int
getMaxDamage
(ItemStack stack) Return the maxDamage for this ItemStack.default int
Returns the packed int RGB value used to render the durability bar in the GUI.default CompoundNBT
getShareTag
(ItemStack stack) Override this method to change the NBT data being sent to the client.default float
Determines the base experience for a player when they remove this item from a furnace slot.getTags()
Retrieves a list of tags names this is known to be associated with.getToolTypes
(ItemStack stack) default float
getXpRepairRatio
(ItemStack stack) Determines the amount of durability the mending enchantment will repair, on average, per point of experience.default boolean
hasContainerItem
(ItemStack stack) ItemStack sensitive version of hasContainerItemdefault boolean
hasCustomEntity
(ItemStack stack) Determines if this Item has a special entity for when they are in the world.default ICapabilityProvider
initCapabilities
(ItemStack stack, CompoundNBT nbt) Called from ItemStack.setItem, will hold extra data for the life of this ItemStack.default boolean
isBookEnchantable
(ItemStack stack, ItemStack book) Allow or forbid the specific book/item combination as an anvil enchantdefault boolean
isDamageable
(ItemStack stack) Used to test if this item can be damaged, but with the ItemStack in question.default boolean
Return if this itemstack is damaged.default boolean
isEnderMask
(ItemStack stack, PlayerEntity player, EndermanEntity endermanEntity) Whether this Item can be used to hide player head for enderman.default boolean
isPiglinCurrency
(ItemStack stack) Called by Piglins when checking to see if they will give an item or something in exchange for this item.boolean
isRepairable
(ItemStack stack) Called by CraftingManager to determine if an item is reparable.default boolean
isShield
(ItemStack stack, LivingEntity entity) Is this Item a shielddefault boolean
makesPiglinsNeutral
(ItemStack stack, LivingEntity wearer) Called by Piglins to check if a given item prevents hostility on sight.default void
onArmorTick
(ItemStack stack, World world, PlayerEntity player) Called to tick armor in the armor slot.default boolean
onBlockStartBreak
(ItemStack itemstack, BlockPos pos, PlayerEntity player) Called before a block is broken.default boolean
onDroppedByPlayer
(ItemStack item, PlayerEntity player) Called when a player drops the item into the world, returning false from this will prevent the item from being removed from the players inventory and spawning in the worlddefault boolean
onEntityItemUpdate
(ItemStack stack, ItemEntity entity) Called by the default implemetation of EntityItem's onUpdate method, allowing for cleaner control over the update of the item without having to write a subclass.default boolean
onEntitySwing
(ItemStack stack, LivingEntity entity) Called when a entity tries to play the 'swing' animation.default void
onHorseArmorTick
(ItemStack stack, World world, MobEntity horse) Called every tick fromEntityHorse#onUpdate()
on the item in the armor slot.default ActionResultType
onItemUseFirst
(ItemStack stack, ItemUseContext context) This is called when the item is used, before the block is activated.default boolean
onLeftClickEntity
(ItemStack stack, PlayerEntity player, Entity entity) Called when the player Left Clicks (attacks) an entity.default void
onUsingTick
(ItemStack stack, LivingEntity player, int count) Called each tick while using an item.default void
readShareTag
(ItemStack stack, CompoundNBT nbt) Override this method to decide what to do with the NBT data received from getNBTShareTag().default void
renderHelmetOverlay
(ItemStack stack, PlayerEntity player, int width, int height, float partialTicks) Called when the client starts rendering the HUD, for whatever item the player currently has as a helmet.default void
Set the damage for this itemstack.default boolean
shouldCauseBlockBreakReset
(ItemStack oldStack, ItemStack newStack) Called when the player is mining a block and the item in his hand changes.default boolean
shouldCauseReequipAnimation
(ItemStack oldStack, ItemStack newStack, boolean slotChanged) Determine if the player switching between these two item stacksdefault boolean
showDurabilityBar
(ItemStack stack) Determines if the durability bar should be rendered for this item.
-
Method Details
-
getItem
-
getAttributeModifiers
default com.google.common.collect.Multimap<Attribute,AttributeModifier> getAttributeModifiers(EquipmentSlotType slot, ItemStack stack) ItemStack sensitive version of getItemAttributeModifiers -
onDroppedByPlayer
Called when a player drops the item into the world, returning false from this will prevent the item from being removed from the players inventory and spawning in the world- Parameters:
player
- The player that dropped the itemitem
- The item stack, before the item is removed.
-
getHighlightTip
Allow the item one last chance to modify its name used for the tool highlight useful for adding something extra that can't be removed by a user in the displayed name, such as a mode of operation.- Parameters:
item
- the ItemStack for the item.displayName
- the name that will be displayed unless it is changed in this method.
-
onItemUseFirst
This is called when the item is used, before the block is activated.- Returns:
- Return PASS to allow vanilla handling, any other to skip normal code.
-
isPiglinCurrency
Called by Piglins when checking to see if they will give an item or something in exchange for this item.- Returns:
- True if this item can be used as "currency" by piglins
-
makesPiglinsNeutral
Called by Piglins to check if a given item prevents hostility on sight. If this is true the Piglins will be neutral to the entity wearing this item, and will not attack on sight. Note: This does not prevent Piglins from becoming hostile due to other actions, nor does it make Piglins that are already hostile stop being so.- Parameters:
wearer
- The entity wearing this ItemStack- Returns:
- True if piglins are neutral to players wearing this item in an armor slot
-
isRepairable
Called by CraftingManager to determine if an item is reparable.- Returns:
- True if reparable
-
getXpRepairRatio
Determines the amount of durability the mending enchantment will repair, on average, per point of experience. -
onBlockStartBreak
Called before a block is broken. Return true to prevent default block harvesting. Note: In SMP, this is called on both client and server sides!- Parameters:
itemstack
- The current ItemStackpos
- Block's position in worldplayer
- The Player that is wielding the item- Returns:
- True to prevent harvesting, false to continue as normal
-
onUsingTick
Called each tick while using an item.- Parameters:
stack
- The Item being usedplayer
- The Player using the itemcount
- The amount of time in tick the item has been used for continuously
-
onLeftClickEntity
Called when the player Left Clicks (attacks) an entity. Processed before damage is done, if return value is true further processing is canceled and the entity is not attacked.- Parameters:
stack
- The Item being usedplayer
- The player that is attackingentity
- The entity being attacked- Returns:
- True to cancel the rest of the interaction.
-
getContainerItem
ItemStack sensitive version of getContainerItem. Returns a full ItemStack instance of the result.- Parameters:
itemStack
- The current ItemStack- Returns:
- The resulting ItemStack
-
hasContainerItem
ItemStack sensitive version of hasContainerItem- Parameters:
stack
- The current item stack- Returns:
- True if this item has a 'container'
-
getEntityLifespan
Retrieves the normal 'lifespan' of this item when it is dropped on the ground as a EntityItem. This is in ticks, standard result is 6000, or 5 mins.- Parameters:
itemStack
- The current ItemStackworld
- The world the entity is in- Returns:
- The normal lifespan in ticks.
-
hasCustomEntity
Determines if this Item has a special entity for when they are in the world. Is called when a EntityItem is spawned in the world, if true and Item#createCustomEntity returns non null, the EntityItem will be destroyed and the new Entity will be added to the world.- Parameters:
stack
- The current item stack- Returns:
- True of the item has a custom entity, If true, Item#createCustomEntity will be called
-
createEntity
This function should return a new entity to replace the dropped item. Returning null here will not kill the EntityItem and will leave it to function normally. Called when the item it placed in a world.- Parameters:
world
- The world objectlocation
- The EntityItem object, useful for getting the position of the entityitemstack
- The current item stack- Returns:
- A new Entity object to spawn or null
-
onEntityItemUpdate
Called by the default implemetation of EntityItem's onUpdate method, allowing for cleaner control over the update of the item without having to write a subclass.- Parameters:
entity
- The entity Item- Returns:
- Return true to skip any further update code.
-
getCreativeTabs
Gets a list of tabs that items belonging to this class can display on, combined properly with getSubItems allows for a single item to span many sub-items across many tabs.- Returns:
- A list of all tabs that this item could possibly be one.
-
getSmeltingExperience
Determines the base experience for a player when they remove this item from a furnace slot. This number must be between 0 and 1 for it to be valid. This number will be multiplied by the stack size to get the total experience.- Parameters:
item
- The item stack the player is picking up.- Returns:
- The amount to award for each item.
-
doesSneakBypassUse
default boolean doesSneakBypassUse(ItemStack stack, IWorldReader world, BlockPos pos, PlayerEntity player) Should this item, when held, allow sneak-clicks to pass through to the underlying block?- Parameters:
world
- The worldpos
- Block position in worldplayer
- The Player that is wielding the item- Returns:
-
onArmorTick
Called to tick armor in the armor slot. Override to do something -
canEquip
Determines if the specific ItemStack can be placed in the specified armor slot, for the entity.- Parameters:
stack
- The ItemStackarmorType
- Armor slot to be verified.entity
- The entity trying to equip the armor- Returns:
- True if the given ItemStack can be inserted in the slot
-
getEquipmentSlot
Override this to set a non-default armor slot for an ItemStack, but do not use this to get the armor slot of said stack; for that, usenet.minecraft.entity.LivingEntity#getSlotForItemStack(ItemStack)
.- Parameters:
stack
- the ItemStack- Returns:
- the armor slot of the ItemStack, or
null
to let the default vanilla logic as perLivingEntity.getSlotForItemStack(stack)
decide
-
isBookEnchantable
Allow or forbid the specific book/item combination as an anvil enchant- Parameters:
stack
- The itembook
- The book- Returns:
- if the enchantment is allowed
-
getArmorTexture
@Nullable default String getArmorTexture(ItemStack stack, Entity entity, EquipmentSlotType slot, String type) Called by RenderBiped and RenderPlayer to determine the armor texture that should be use for the currently equipped item. This will only be called on instances of ItemArmor. Returning null from this function will use the default value.- Parameters:
stack
- ItemStack for the equipped armorentity
- The entity wearing the armorslot
- The slot the armor is intype
- The subtype, can be null or "overlay"- Returns:
- Path of texture to bind, or null to use default
-
getFontRenderer
Returns the font renderer used to render tooltips and overlays for this item. Returning null will use the standard font renderer.- Parameters:
stack
- The current item stack- Returns:
- A instance of FontRenderer or null to use default
-
getArmorModel
@Nullable default <A extends BipedModel<?>> A getArmorModel(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlotType armorSlot, A _default) Override this method to have an item handle its own armor rendering.- Parameters:
entityLiving
- The entity wearing the armoritemStack
- The itemStack to render the model ofarmorSlot
- The slot the armor is in_default
- Original armor model. Will have attributes set.- Returns:
- A ModelBiped to render instead of the default
-
onEntitySwing
Called when a entity tries to play the 'swing' animation.- Parameters:
entity
- The entity swinging the item.- Returns:
- True to cancel any further processing by EntityLiving
-
renderHelmetOverlay
default void renderHelmetOverlay(ItemStack stack, PlayerEntity player, int width, int height, float partialTicks) Called when the client starts rendering the HUD, for whatever item the player currently has as a helmet. This is where pumpkins would render there overlay.- Parameters:
stack
- The ItemStack that is equippedplayer
- Reference to the current client entityresolution
- Resolution information about the current viewport and configured GUI ScalepartialTicks
- Partial ticks for the renderer, useful for interpolation
-
getDamage
Return the itemDamage represented by this ItemStack. Defaults to the Damage entry in the stack NBT, but can be overridden here for other sources.- Parameters:
stack
- The itemstack that is damaged- Returns:
- the damage value
-
showDurabilityBar
Determines if the durability bar should be rendered for this item. Defaults to vanilla stack.isDamaged behavior. But modders can use this for any data they wish.- Parameters:
stack
- The current Item Stack- Returns:
- True if it should render the 'durability' bar.
-
getDurabilityForDisplay
Queries the percentage of the 'Durability' bar that should be drawn.- Parameters:
stack
- The current ItemStack- Returns:
- 0.0 for 100% (no damage / full bar), 1.0 for 0% (fully damaged / empty bar)
-
getRGBDurabilityForDisplay
Returns the packed int RGB value used to render the durability bar in the GUI. Defaults to a value based on the hue scaled based ongetDurabilityForDisplay(net.minecraft.item.ItemStack)
, but can be overriden.- Parameters:
stack
- Stack to get durability from- Returns:
- A packed RGB value for the durability colour (0x00RRGGBB)
-
getMaxDamage
Return the maxDamage for this ItemStack. Defaults to the maxDamage field in this item, but can be overridden here for other sources such as NBT.- Parameters:
stack
- The itemstack that is damaged- Returns:
- the damage value
-
isDamaged
Return if this itemstack is damaged. Note only called if#isDamageable()
is true.- Parameters:
stack
- the stack- Returns:
- if the stack is damaged
-
setDamage
Set the damage for this itemstack. Note, this method is responsible for zero checking.- Parameters:
stack
- the stackdamage
- the new damage value
-
canHarvestBlock
ItemStack sensitive version of#canHarvestBlock(IBlockState)
- Parameters:
stack
- The itemstack used to harvest the blockstate
- The block trying to harvest- Returns:
- true if can harvest the block
-
getItemStackLimit
Gets the maximum number of items that this stack should be able to hold. This is a ItemStack (and thus NBT) sensitive version of Item.getItemStackLimit()- Parameters:
stack
- The ItemStack- Returns:
- The maximum number this item can be stacked to
-
getToolTypes
-
getHarvestLevel
int getHarvestLevel(ItemStack stack, ToolType tool, @Nullable PlayerEntity player, @Nullable BlockState blockState) Queries the harvest level of this item stack for the specified tool class, Returns -1 if this tool is not of the specified type- Parameters:
stack
- This item stack instancetoolClass
- Tool Classplayer
- The player trying to harvest the given blockstateblockState
- The block to harvest- Returns:
- Harvest level, or -1 if not the specified tool type.
-
getItemEnchantability
ItemStack sensitive version of getItemEnchantability- Parameters:
stack
- The ItemStack- Returns:
- the item echantability value
-
canApplyAtEnchantingTable
Checks whether an item can be enchanted with a certain enchantment. This applies specifically to enchanting an item in the enchanting table and is called when retrieving the list of possible enchantments for an item. Enchantments may additionally (or exclusively) be doing their own checks inEnchantment.canApplyAtEnchantingTable(ItemStack)
; check the individual implementation for reference. By default this will check if the enchantment type is valid for this item type.- Parameters:
stack
- the item stack to be enchantedenchantment
- the enchantment to be applied- Returns:
- true if the enchantment can be applied to this item
-
shouldCauseReequipAnimation
default boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged) Determine if the player switching between these two item stacks- Parameters:
oldStack
- The old stack that was equippednewStack
- The new stackslotChanged
- If the current equipped slot was changed, Vanilla does not play the animation if you switch between two slots that hold the exact same item.- Returns:
- True to play the item change animation
-
shouldCauseBlockBreakReset
Called when the player is mining a block and the item in his hand changes. Allows to not reset blockbreaking if only NBT or similar changes.- Parameters:
oldStack
- The old stack that was used for mining. Item in players main handnewStack
- The new stack- Returns:
- True to reset block break progress
-
canContinueUsing
Called while an item is in 'active' use to determine if usage should continue. Allows items to continue being used while sustaining damage, for example.- Parameters:
oldStack
- the previous 'active' stacknewStack
- the stack currently in the active hand- Returns:
- true to set the new stack to active and continue using it
-
getCreatorModId
Called to get the Mod ID of the mod that *created* the ItemStack, instead of the real Mod ID that *registered* it. For example the Forge Universal Bucket creates a subitem for each modded fluid, and it returns the modded fluid's Mod ID here. Mods that register subitems for other mods can override this. Informational mods can call it to show the mod that created the item.- Parameters:
itemStack
- the ItemStack to check- Returns:
- the Mod ID for the ItemStack, or null when there is no specially
associated mod and
#getRegistryName()
would return null.
-
initCapabilities
Called from ItemStack.setItem, will hold extra data for the life of this ItemStack. Can be retrieved from stack.getCapabilities() The NBT can be null if this is not called from readNBT or if the item the stack is changing FROM is different then this item, or the previous item had no capabilities. This is called BEFORE the stacks item is set so you can use stack.getItem() to see the OLD item. Remember that getItem CAN return null.- Parameters:
stack
- The ItemStacknbt
- NBT of this item serialized, or null.- Returns:
- A holder instance associated with this ItemStack where you can hold capabilities for the life of this item.
-
canDisableShield
default boolean canDisableShield(ItemStack stack, ItemStack shield, LivingEntity entity, LivingEntity attacker) Can this Item disable a shield- Parameters:
stack
- The ItemStackshield
- The shield in questionentity
- The LivingEntity holding the shieldattacker
- The LivingEntity holding the ItemStack
-
isShield
Is this Item a shield- Parameters:
stack
- The ItemStackentity
- The Entity holding the ItemStack- Returns:
- True if the ItemStack is considered a shield
-
getBurnTime
- Returns:
- the fuel burn time for this itemStack in a furnace. Return 0 to make it not act as a fuel. Return -1 to let the default vanilla logic decide.
-
getBurnTime
Deprecated. -
onHorseArmorTick
Called every tick fromEntityHorse#onUpdate()
on the item in the armor slot.- Parameters:
stack
- the armor itemstackworld
- the world the horse is inhorse
- the horse wearing this armor
-
getItemStackTileEntityRenderer
ItemStackTileEntityRenderer getItemStackTileEntityRenderer()- Returns:
- This Item's renderer, or the default instance if it does not have one.
-
getTags
Set<ResourceLocation> getTags()Retrieves a list of tags names this is known to be associated with. This should be used in favor of TagCollection.getOwningTags, as this caches the result and automatically updates when the TagCollection changes. -
damageItem
default <T extends LivingEntity> int damageItem(ItemStack stack, int amount, T entity, Consumer<T> onBroken) Reduce the durability of this item by the amount given. This can be used to e.g. consume power from NBT before durability.- Parameters:
stack
- The itemstack to damageamount
- The amount to damageentity
- The entity damaging the itemonBroken
- The on-broken callback from vanilla- Returns:
- The amount of damage to pass to the vanilla logic
-
isEnderMask
Whether this Item can be used to hide player head for enderman.- Parameters:
stack
- the ItemStackplayer
- The player watching the endermanendermanEntity
- The enderman that the player look- Returns:
- true if this Item can be used to hide player head for enderman
-
canElytraFly
Used to determine if the player can use Elytra flight. This is called Client and Server side.- Parameters:
stack
- The ItemStack in the Chest slot of the entity.entity
- The entity trying to fly.- Returns:
- True if the entity can use Elytra flight.
-
elytraFlightTick
Used to determine if the player can continue Elytra flight, this is called each tick, and can be used to apply ItemStack damage, consume Energy, or what have you. For example the Vanilla implementation of this, applies damage to the ItemStack every 20 ticks.- Parameters:
stack
- ItemStack in the Chest slot of the entity.entity
- The entity currently in Elytra flight.flightTicks
- The number of ticks the entity has been Elytra flying for.- Returns:
- True if the entity should continue Elytra flight or False to stop.
-
isDamageable
Used to test if this item can be damaged, but with the ItemStack in question. Please note that in some cases no ItemStack is available, so the stack-less method will be used.- Parameters:
stack
- ItemStack in the Chest slot of the entity.
-