Package net.minecraftforge.common.util
Class Constants.BlockFlags
java.lang.Object
net.minecraftforge.common.util.Constants.BlockFlags
- Enclosing class:
- Constants
The flags used when calling
Can be found from
Flags can be combined with bitwise OR
net.minecraft.world.IWorldWriter#setBlockState(BlockPos, BlockState, int)
Can be found from
World#setBlockState(BlockPos, BlockState, int)
,
World.markAndNotifyBlock(net.minecraft.util.math.BlockPos, net.minecraft.world.chunk.Chunk, net.minecraft.block.BlockState, net.minecraft.block.BlockState, int, int)
, and
WorldRenderer#notifyBlockUpdate
Flags can be combined with bitwise OR
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Field Summary
Modifier and TypeFieldDescriptionstatic final int
CallsWorld#notifyBlockUpdate(BlockPos, BlockState, BlockState, int)
.
Server-side, this updates all the path-finding navigators.static final int
static final int
static final int
Tell the block being changed that it was moved, rather than removed/replaced, the boolean value is eventually passed toBlock#onReplaced(BlockState, World, BlockPos, BlockState, boolean)
as the last parameter.static final int
Prevents neighbor changes from spawning item drops, used byBlock#replaceBlock(BlockState, BlockState, IWorld, BlockPos, int)
.static final int
Stops the blocks from being marked for a render updatestatic final int
CallsneighborChanged
on surrounding blocks (with isMoving as false).static final int
Makes the block be re-rendered immediately, on the main thread.static final int
Causes neighbor updates to be sent to all surrounding blocks (including diagonals). -
Constructor Summary
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Method Summary
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Field Details
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NOTIFY_NEIGHBORS
public static final int NOTIFY_NEIGHBORSCallsneighborChanged
on surrounding blocks (with isMoving as false). Also updates comparator output state.- See Also:
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BLOCK_UPDATE
public static final int BLOCK_UPDATECallsWorld#notifyBlockUpdate(BlockPos, BlockState, BlockState, int)
.
Server-side, this updates all the path-finding navigators.- See Also:
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NO_RERENDER
public static final int NO_RERENDERStops the blocks from being marked for a render update- See Also:
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RERENDER_MAIN_THREAD
public static final int RERENDER_MAIN_THREADMakes the block be re-rendered immediately, on the main thread. If NO_RERENDER is set, then this will be ignored- See Also:
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UPDATE_NEIGHBORS
public static final int UPDATE_NEIGHBORSCauses neighbor updates to be sent to all surrounding blocks (including diagonals). This in turn will callupdateDiagonalNeighbors
on both old and new states, andupdateNeighbors
on the new state.- See Also:
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NO_NEIGHBOR_DROPS
public static final int NO_NEIGHBOR_DROPSPrevents neighbor changes from spawning item drops, used byBlock#replaceBlock(BlockState, BlockState, IWorld, BlockPos, int)
.- See Also:
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IS_MOVING
public static final int IS_MOVINGTell the block being changed that it was moved, rather than removed/replaced, the boolean value is eventually passed toBlock#onReplaced(BlockState, World, BlockPos, BlockState, boolean)
as the last parameter.- See Also:
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DEFAULT
public static final int DEFAULT- See Also:
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DEFAULT_AND_RERENDER
public static final int DEFAULT_AND_RERENDER- See Also:
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Constructor Details
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BlockFlags
public BlockFlags()
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