Class Constants.WorldEvents

java.lang.Object
net.minecraftforge.common.util.Constants.WorldEvents
Enclosing class:
Constants

public static class Constants.WorldEvents extends Object
The world event IDS, used when calling IWorld#playEvent(int, BlockPos, int).
Can be found from net.minecraft.client.renderer.WorldRenderer#playEvent
Some of the events use the data parameter. If this is the case, an explanation of what data does is also provided
  • Field Details

    • DISPENSER_DISPENSE_SOUND

      public static final int DISPENSER_DISPENSE_SOUND
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    • DISPENSER_FAIL_SOUND

      public static final int DISPENSER_FAIL_SOUND
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    • DISPENSER_LAUNCH_SOUND

      public static final int DISPENSER_LAUNCH_SOUND
      Like DISPENSER_DISPENSE_SOUND, but for items that are fired (arrows, eggs, snowballs)
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    • ENDEREYE_LAUNCH_SOUND

      public static final int ENDEREYE_LAUNCH_SOUND
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    • FIREWORK_SHOOT_SOUND

      public static final int FIREWORK_SHOOT_SOUND
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    • IRON_DOOR_OPEN_SOUND

      public static final int IRON_DOOR_OPEN_SOUND
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    • WOODEN_DOOR_OPEN_SOUND

      public static final int WOODEN_DOOR_OPEN_SOUND
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    • WOODEN_TRAPDOOR_OPEN_SOUND

      public static final int WOODEN_TRAPDOOR_OPEN_SOUND
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    • FENCE_GATE_OPEN_SOUND

      public static final int FENCE_GATE_OPEN_SOUND
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    • FIRE_EXTINGUISH_SOUND

      public static final int FIRE_EXTINGUISH_SOUND
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    • PLAY_RECORD_SOUND

      public static final int PLAY_RECORD_SOUND
      data is the item ID of the record you want to play
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    • IRON_DOOR_CLOSE_SOUND

      public static final int IRON_DOOR_CLOSE_SOUND
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    • WOODEN_DOOR_CLOSE_SOUND

      public static final int WOODEN_DOOR_CLOSE_SOUND
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    • WOODEN_TRAPDOOR_CLOSE_SOUND

      public static final int WOODEN_TRAPDOOR_CLOSE_SOUND
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    • FENCE_GATE_CLOSE_SOUND

      public static final int FENCE_GATE_CLOSE_SOUND
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    • GHAST_WARN_SOUND

      public static final int GHAST_WARN_SOUND
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    • GHAST_SHOOT_SOUND

      public static final int GHAST_SHOOT_SOUND
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    • ENDERDRAGON_SHOOT_SOUND

      public static final int ENDERDRAGON_SHOOT_SOUND
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    • BLAZE_SHOOT_SOUND

      public static final int BLAZE_SHOOT_SOUND
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    • ZOMBIE_ATTACK_DOOR_WOOD_SOUND

      public static final int ZOMBIE_ATTACK_DOOR_WOOD_SOUND
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    • ZOMBIE_ATTACK_DOOR_IRON_SOUND

      public static final int ZOMBIE_ATTACK_DOOR_IRON_SOUND
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    • ZOMBIE_BREAK_DOOR_WOOD_SOUND

      public static final int ZOMBIE_BREAK_DOOR_WOOD_SOUND
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    • WITHER_BREAK_BLOCK_SOUND

      public static final int WITHER_BREAK_BLOCK_SOUND
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    • WITHER_BREAK_BLOCK

      public static final int WITHER_BREAK_BLOCK
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    • WITHER_SHOOT_SOUND

      public static final int WITHER_SHOOT_SOUND
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    • BAT_TAKEOFF_SOUND

      public static final int BAT_TAKEOFF_SOUND
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    • ZOMBIE_INFECT_SOUND

      public static final int ZOMBIE_INFECT_SOUND
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    • ZOMBIE_VILLAGER_CONVERTED_SOUND

      public static final int ZOMBIE_VILLAGER_CONVERTED_SOUND
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    • ANVIL_DESTROYED_SOUND

      public static final int ANVIL_DESTROYED_SOUND
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    • ANVIL_USE_SOUND

      public static final int ANVIL_USE_SOUND
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    • ANVIL_LAND_SOUND

      public static final int ANVIL_LAND_SOUND
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    • PORTAL_TRAVEL_SOUND

      public static final int PORTAL_TRAVEL_SOUND
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    • CHORUS_FLOWER_GROW_SOUND

      public static final int CHORUS_FLOWER_GROW_SOUND
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    • CHORUS_FLOWER_DEATH_SOUND

      public static final int CHORUS_FLOWER_DEATH_SOUND
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    • BREWING_STAND_BREW_SOUND

      public static final int BREWING_STAND_BREW_SOUND
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    • IRON_TRAPDOOR_CLOSE_SOUND

      public static final int IRON_TRAPDOOR_CLOSE_SOUND
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    • IRON_TRAPDOOR_OPEN_SOUND

      public static final int IRON_TRAPDOOR_OPEN_SOUND
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    • PHANTOM_BITE_SOUND

      public static final int PHANTOM_BITE_SOUND
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    • ZOMBIE_CONVERT_TO_DROWNED_SOUND

      public static final int ZOMBIE_CONVERT_TO_DROWNED_SOUND
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    • HUSK_CONVERT_TO_ZOMBIE_SOUND

      public static final int HUSK_CONVERT_TO_ZOMBIE_SOUND
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    • GRINDSTONE_USE_SOUND

      public static final int GRINDSTONE_USE_SOUND
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    • ITEM_BOOK_TURN_PAGE_SOUND

      public static final int ITEM_BOOK_TURN_PAGE_SOUND
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    • COMPOSTER_FILLED_UP

      public static final int COMPOSTER_FILLED_UP
      Spawns the composter particles and plays the sound event sound event
      data is bigger than 0 when the composter can still be filled up, and is smaller or equal to 0 when the composter is full. (This only effects the sound event)
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    • LAVA_EXTINGUISH

      public static final int LAVA_EXTINGUISH
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    • REDSTONE_TORCH_BURNOUT

      public static final int REDSTONE_TORCH_BURNOUT
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    • END_PORTAL_FRAME_FILL

      public static final int END_PORTAL_FRAME_FILL
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    • DISPENSER_SMOKE

      public static final int DISPENSER_SMOKE
      data is the Direction#getIndex() of the direction the smoke is to come out of.
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    • BREAK_BLOCK_EFFECTS

      public static final int BREAK_BLOCK_EFFECTS
      data is the state id of the block broken
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    • POTION_IMPACT_INSTANT

      public static final int POTION_IMPACT_INSTANT
      data is the rgb color int that should be used for the potion particles
      This is the same as POTION_IMPACT but uses the particle type ParticleTypes.EFFECT
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    • ENDER_EYE_SHATTER

      public static final int ENDER_EYE_SHATTER
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    • MOB_SPAWNER_PARTICLES

      public static final int MOB_SPAWNER_PARTICLES
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    • BONEMEAL_PARTICLES

      public static final int BONEMEAL_PARTICLES
      data is the amount of particles to spawn. If data is 0 then there will be 15 particles spawned
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    • DRAGON_FIREBALL_HIT

      public static final int DRAGON_FIREBALL_HIT
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    • POTION_IMPACT

      public static final int POTION_IMPACT
      data is the rgb color int that should be used for the potion particles
      This is the same as POTION_IMPACT_INSTANT but uses the particle type ParticleTypes.INSTANT_EFFECT
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    • SPAWN_EXPLOSION_PARTICLE

      public static final int SPAWN_EXPLOSION_PARTICLE
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    • GATEWAY_SPAWN_EFFECTS

      public static final int GATEWAY_SPAWN_EFFECTS
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    • ENDERMAN_GROWL_SOUND

      public static final int ENDERMAN_GROWL_SOUND
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  • Constructor Details

    • WorldEvents

      public WorldEvents()