public static class CustomRespawnTest.CustomRespawnBlock extends Block
Block.RenderSideCacheKey
AbstractBlock.AbstractBlockState, AbstractBlock.IExtendedPositionPredicate<A>, AbstractBlock.IPositionPredicate, AbstractBlock.OffsetType, AbstractBlock.Properties
ForgeRegistryEntry.UncheckedRegistryEntry<V extends IForgeRegistryEntry<V>>
BLOCK_STATE_REGISTRY, LOGGER, RANDOM, stateDefinition
drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, material, properties, soundType, speedFactor, UPDATE_SHAPE_ORDER
delegate
Constructor and Description |
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CustomRespawnBlock(AbstractBlock.Properties propertiesIn) |
Modifier and Type | Method and Description |
---|---|
java.util.Optional<Vector3d> |
getRespawnPosition(BlockState state,
EntityType<?> type,
IWorldReader world,
BlockPos pos,
float orientation,
LivingEntity entity)
Returns the position that the entity is moved to upon
respawning at this block.
|
ActionResultType |
use(BlockState p_225533_1_,
World world,
BlockPos pos,
PlayerEntity p_225533_4_,
Hand p_225533_5_,
BlockRayTraceResult p_225533_6_) |
animateTick, appendHoverText, asBlock, asItem, box, byItem, canSupportCenter, canSupportRigidBlock, canSustainPlant, createBlockStateDefinition, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, fallOn, fillItemCategory, getCloneItemStack, getDescriptionId, getDrops, getDrops, getExplosionResistance, getFriction, getHarvestLevel, getHarvestTool, getId, getJumpFactor, getName, getSoundType, getSpeedFactor, getStateDefinition, getStateForPlacement, getTags, handleRain, hasDynamicShape, is, is, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isRandomlyTicking, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, propagatesSkylightDown, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, stateById, stepOn, toString, updateEntityAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded
attack, canBeReplaced, canBeReplaced, canSurvive, defaultMaterialColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCollisionShape, getDestroyProgress, getDirectSignal, getDrops, getFluidState, getInteractionShape, getLightBlock, getLootTable, getMenuProvider, getOcclusionShape, getOffsetType, getPistonPushReaction, getRenderShape, getSeed, getShadeBrightness, getShape, getSignal, getVisualShape, hasAnalogOutputSignal, isAir, isEntityBlock, isPathfindable, isSignalSource, mirror, neighborChanged, onPlace, onProjectileHit, onRemove, randomTick, rotate, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, updateShape, useShapeForLightOcclusion
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
addDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getSlipperiness, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hasTileEntity, isAir, isBed, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, isToolEffective, makesOpenTrapdoorAboveClimbable, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay
public CustomRespawnBlock(AbstractBlock.Properties propertiesIn)
public ActionResultType use(BlockState p_225533_1_, World world, BlockPos pos, PlayerEntity p_225533_4_, Hand p_225533_5_, BlockRayTraceResult p_225533_6_)
use
in class AbstractBlock
public java.util.Optional<Vector3d> getRespawnPosition(BlockState state, EntityType<?> type, IWorldReader world, BlockPos pos, float orientation, @Nullable LivingEntity entity)
IForgeBlock
state
- The current stateworld
- The current worldpos
- Block position in worldorientation
- The angle the entity had when setting the respawn pointentity
- The entity respawning, often null