private static class NewFluidTest.FluidloggableBlock extends Block implements IWaterLoggable
Block.RenderSideCacheKey
AbstractBlock.AbstractBlockState, AbstractBlock.IExtendedPositionPredicate<A>, AbstractBlock.IPositionPredicate, AbstractBlock.OffsetType, AbstractBlock.Properties
ForgeRegistryEntry.UncheckedRegistryEntry<V extends IForgeRegistryEntry<V>>
Modifier and Type | Field and Description |
---|---|
static BooleanProperty |
FLUIDLOGGED |
BLOCK_STATE_REGISTRY, LOGGER, RANDOM, stateDefinition
drops, dynamicShape, explosionResistance, friction, hasCollision, isRandomlyTicking, jumpFactor, material, properties, soundType, speedFactor, UPDATE_SHAPE_ORDER
delegate
Constructor and Description |
---|
FluidloggableBlock(AbstractBlock.Properties properties) |
Modifier and Type | Method and Description |
---|---|
boolean |
canPlaceLiquid(IBlockReader worldIn,
BlockPos pos,
BlockState state,
Fluid fluidIn) |
protected void |
createBlockStateDefinition(StateContainer.Builder<Block,BlockState> builder) |
FluidState |
getFluidState(BlockState state) |
boolean |
placeLiquid(IWorld worldIn,
BlockPos pos,
BlockState state,
FluidState fluidStateIn) |
Fluid |
takeLiquid(IWorld worldIn,
BlockPos pos,
BlockState state) |
animateTick, appendHoverText, asBlock, asItem, box, byItem, canSupportCenter, canSupportRigidBlock, canSustainPlant, defaultBlockState, destroy, dropFromExplosion, dropResources, dropResources, dropResources, fallOn, fillItemCategory, getCloneItemStack, getDescriptionId, getDrops, getDrops, getExplosionResistance, getFriction, getHarvestLevel, getHarvestTool, getId, getJumpFactor, getName, getSoundType, getSpeedFactor, getStateDefinition, getStateForPlacement, getTags, handleRain, hasDynamicShape, is, is, isExceptionForConnection, isFaceFull, isPossibleToRespawnInThis, isRandomlyTicking, isShapeFullBlock, playerDestroy, playerWillDestroy, popExperience, popResource, propagatesSkylightDown, pushEntitiesUp, registerDefaultState, setPlacedBy, shouldRenderFace, stateById, stepOn, toString, updateEntityAfterFallOn, updateFromNeighbourShapes, updateOrDestroy, updateOrDestroy, wasExploded
attack, canBeReplaced, canBeReplaced, canSurvive, defaultMaterialColor, entityInside, getAnalogOutputSignal, getBlockSupportShape, getCollisionShape, getDestroyProgress, getDirectSignal, getDrops, getInteractionShape, getLightBlock, getLootTable, getMenuProvider, getOcclusionShape, getOffsetType, getPistonPushReaction, getRenderShape, getSeed, getShadeBrightness, getShape, getSignal, getVisualShape, hasAnalogOutputSignal, isAir, isEntityBlock, isPathfindable, isSignalSource, mirror, neighborChanged, onPlace, onProjectileHit, onRemove, randomTick, rotate, skipRendering, spawnAfterBreak, tick, triggerEvent, updateIndirectNeighbourShapes, updateShape, use, useShapeForLightOcclusion
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
addDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRespawnPosition, getSlipperiness, getSoundType, getStateAtViewpoint, getToolModifiedState, getWeakChanges, hasTileEntity, isAir, isBed, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isLadder, isPortalFrame, isScaffolding, isSlimeBlock, isStickyBlock, isToolEffective, makesOpenTrapdoorAboveClimbable, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay
public static final BooleanProperty FLUIDLOGGED
public FluidloggableBlock(AbstractBlock.Properties properties)
protected void createBlockStateDefinition(StateContainer.Builder<Block,BlockState> builder)
createBlockStateDefinition
in class Block
public boolean canPlaceLiquid(IBlockReader worldIn, BlockPos pos, BlockState state, Fluid fluidIn)
canPlaceLiquid
in interface ILiquidContainer
canPlaceLiquid
in interface IWaterLoggable
public boolean placeLiquid(IWorld worldIn, BlockPos pos, BlockState state, FluidState fluidStateIn)
placeLiquid
in interface ILiquidContainer
placeLiquid
in interface IWaterLoggable
public Fluid takeLiquid(IWorld worldIn, BlockPos pos, BlockState state)
takeLiquid
in interface IBucketPickupHandler
takeLiquid
in interface IWaterLoggable
public FluidState getFluidState(BlockState state)
getFluidState
in class AbstractBlock