Uses of Package
net.minecraftforge.event
Package
Description
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ClassDescriptionThe main ResourceManager is recreated on each reload, through
DataPackRegistries
's creation.Commands are rebuilt wheneverDataPackRegistries
is recreated.Register your objects for the appropriate registry type when you receive this event.Fired after the Vanilla Tag types have been processed -
ClassDescriptionRegister your objects for the appropriate registry type when you receive this event.
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ClassDescriptionCommandEvent is fired after a command is parsed, but before it is executed.
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ClassDescriptionRegister your objects for the appropriate registry type when you receive this event.
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ClassDescriptionRegister your objects for the appropriate registry type when you receive this event.
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ClassDescriptionThis event is fired when the attributes for an ItemStack are being calculated.
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ClassDescriptionFires when a player joins the server or when the reload command is ran, before tags and crafting recipes are sent to the client.Commands are rebuilt whenever
DataPackRegistries
is recreated.Register your objects for the appropriate registry type when you receive this event. -
ClassDescriptionRegister your objects for the appropriate registry type when you receive this event.
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ClassDescriptionFired whenever an object with Capabilities support {currently TileEntity/Item/Entity) is created.RegistryEvent supertype.Actions you can take with this missing mapping.Fired on the client when
ITagCollectionSupplier
has all of its tags synced from the server to the client (just after a client has connected). -
ClassDescriptionRegister new registries when you receive this event, through the
RecipeBuilder
Register your objects for the appropriate registry type when you receive this event.