Package net.minecraft.client.renderer
Class RenderStateShard.TextureStateShard
java.lang.Object
net.minecraft.client.renderer.RenderStateShard
net.minecraft.client.renderer.RenderStateShard.EmptyTextureStateShard
net.minecraft.client.renderer.RenderStateShard.TextureStateShard
- Direct Known Subclasses:
ForgeRenderTypes.CustomizableTextureState
- Enclosing class:
- RenderStateShard
public static class RenderStateShard.TextureStateShard
extends RenderStateShard.EmptyTextureStateShard
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.client.renderer.RenderStateShard
RenderStateShard.BooleanStateShard, RenderStateShard.CullStateShard, RenderStateShard.DepthTestStateShard, RenderStateShard.EmptyTextureStateShard, RenderStateShard.LayeringStateShard, RenderStateShard.LightmapStateShard, RenderStateShard.LineStateShard, RenderStateShard.MultiTextureStateShard, RenderStateShard.OffsetTexturingStateShard, RenderStateShard.OutputStateShard, RenderStateShard.OverlayStateShard, RenderStateShard.ShaderStateShard, RenderStateShard.TextureStateShard, RenderStateShard.TexturingStateShard, RenderStateShard.TransparencyStateShard, RenderStateShard.WriteMaskStateShard
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Field Summary
Modifier and TypeFieldDescriptionprotected boolean
protected boolean
private Optional<ResourceLocation>
Fields inherited from class net.minecraft.client.renderer.RenderStateShard
ADDITIVE_TRANSPARENCY, BLOCK_SHADER, BLOCK_SHEET, BLOCK_SHEET_MIPPED, CLOUDS_TARGET, COLOR_DEPTH_WRITE, COLOR_WRITE, CRUMBLING_TRANSPARENCY, CULL, DEFAULT_LINE, DEFAULT_TEXTURING, DEPTH_WRITE, ENTITY_GLINT_TEXTURING, EQUAL_DEPTH_TEST, GLINT_TEXTURING, GLINT_TRANSPARENCY, ITEM_ENTITY_TARGET, LEQUAL_DEPTH_TEST, LIGHTMAP, LIGHTNING_TRANSPARENCY, MAIN_TARGET, name, NEW_ENTITY_SHADER, NO_CULL, NO_DEPTH_TEST, NO_LAYERING, NO_LIGHTMAP, NO_OVERLAY, NO_SHADER, NO_TEXTURE, NO_TRANSPARENCY, OUTLINE_TARGET, OVERLAY, PARTICLES_TARGET, POLYGON_OFFSET_LAYERING, POSITION_COLOR_LIGHTMAP_SHADER, POSITION_COLOR_SHADER, POSITION_COLOR_TEX_LIGHTMAP_SHADER, POSITION_COLOR_TEX_SHADER, POSITION_SHADER, POSITION_TEX_SHADER, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, RENDERTYPE_ARMOR_GLINT_SHADER, RENDERTYPE_BEACON_BEAM_SHADER, RENDERTYPE_CRUMBLING_SHADER, RENDERTYPE_CUTOUT_MIPPED_SHADER, RENDERTYPE_CUTOUT_SHADER, RENDERTYPE_END_GATEWAY_SHADER, RENDERTYPE_END_PORTAL_SHADER, RENDERTYPE_ENERGY_SWIRL_SHADER, RENDERTYPE_ENTITY_ALPHA_SHADER, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, RENDERTYPE_ENTITY_CUTOUT_SHADER, RENDERTYPE_ENTITY_DECAL_SHADER, RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER, RENDERTYPE_ENTITY_GLINT_SHADER, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, RENDERTYPE_ENTITY_SHADOW_SHADER, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, RENDERTYPE_ENTITY_SOLID_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, RENDERTYPE_EYES_SHADER, RENDERTYPE_GLINT_DIRECT_SHADER, RENDERTYPE_GLINT_SHADER, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, RENDERTYPE_LEASH_SHADER, RENDERTYPE_LIGHTNING_SHADER, RENDERTYPE_LINES_SHADER, RENDERTYPE_OUTLINE_SHADER, RENDERTYPE_SOLID_SHADER, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_INTENSITY_SHADER, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_SHADER, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, RENDERTYPE_TRANSLUCENT_NO_CRUMBLING_SHADER, RENDERTYPE_TRANSLUCENT_SHADER, RENDERTYPE_TRIPWIRE_SHADER, RENDERTYPE_WATER_MASK_SHADER, setupState, TRANSLUCENT_TARGET, TRANSLUCENT_TRANSPARENCY, VIEW_OFFSET_Z_LAYERING, WEATHER_TARGET
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Constructor Summary
ConstructorDescriptionTextureStateShard(ResourceLocation p_110333_, boolean p_110334_, boolean p_110335_)
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Method Summary
Methods inherited from class net.minecraft.client.renderer.RenderStateShard
clearRenderState, setupRenderState
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Field Details
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texture
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blur
protected boolean blur -
mipmap
protected boolean mipmap
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Constructor Details
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TextureStateShard
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Method Details
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toString
- Overrides:
toString
in classRenderStateShard
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cutoutTexture
- Overrides:
cutoutTexture
in classRenderStateShard.EmptyTextureStateShard
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