Uses of Class
net.minecraft.client.renderer.LightTexture
Packages that use LightTexture
Package
Description
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Uses of LightTexture in net.minecraft.client.particleMethods in net.minecraft.client.particle with parameters of type LightTextureModifier and TypeMethodDescriptionvoidParticleEngine.render(PoseStack p_107337_, MultiBufferSource.BufferSource p_107338_, LightTexture p_107339_, Camera p_107340_, float p_107341_)Deprecated.voidParticleEngine.render(PoseStack p_107337_, MultiBufferSource.BufferSource p_107338_, LightTexture p_107339_, Camera p_107340_, float p_107341_, Frustum clippingHelper)
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Uses of LightTexture in net.minecraft.client.rendererFields in net.minecraft.client.renderer declared as LightTextureMethods in net.minecraft.client.renderer that return LightTextureMethods in net.minecraft.client.renderer with parameters of type LightTextureModifier and TypeMethodDescriptionvoidLevelRenderer.renderLevel(PoseStack p_109600_, float p_109601_, long p_109602_, boolean p_109603_, Camera p_109604_, GameRenderer p_109605_, LightTexture p_109606_, Matrix4f p_109607_)private voidLevelRenderer.renderSnowAndRain(LightTexture p_109704_, float p_109705_, double p_109706_, double p_109707_, double p_109708_)
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Uses of LightTexture in net.minecraftforge.clientMethods in net.minecraftforge.client with parameters of type LightTextureModifier and TypeMethodDescriptionvoidIWeatherRenderHandler.render(int ticks, float partialTicks, ClientLevel world, Minecraft mc, LightTexture lightmapIn, double xIn, double yIn, double zIn)
ParticleEngine.render(PoseStack, MultiBufferSource.BufferSource, LightTexture, Camera, float, net.minecraft.client.renderer.culling.Frustum)with Frustum as additional parameter