Class CrossbowAttack<E extends Mob & CrossbowAttackMob,T extends LivingEntity>
java.lang.Object
net.minecraft.world.entity.ai.behavior.Behavior<E>
net.minecraft.world.entity.ai.behavior.CrossbowAttack<E,T>
public class CrossbowAttack<E extends Mob & CrossbowAttackMob,T extends LivingEntity>
extends Behavior<E>
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.world.entity.ai.behavior.Behavior
Behavior.Status
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Field Summary
Modifier and TypeFieldDescriptionprivate int
private CrossbowAttack.CrossbowState
private static final int
Fields inherited from class net.minecraft.world.entity.ai.behavior.Behavior
entryCondition
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionprotected boolean
canStillUse
(ServerLevel p_22781_, E p_22782_, long p_22783_) protected boolean
checkExtraStartConditions
(ServerLevel p_22778_, E p_22779_) private void
crossbowAttack
(E p_22787_, LivingEntity p_22788_) private static LivingEntity
getAttackTarget
(LivingEntity p_22785_) private void
lookAtTarget
(Mob p_22798_, LivingEntity p_22799_) protected void
stop
(ServerLevel p_22805_, E p_22806_, long p_22807_) protected void
tick
(ServerLevel p_22794_, E p_22795_, long p_22796_)
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Field Details
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TIMEOUT
private static final int TIMEOUT- See Also:
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attackDelay
private int attackDelay -
crossbowState
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Constructor Details
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CrossbowAttack
public CrossbowAttack()
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Method Details
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checkExtraStartConditions
- Overrides:
checkExtraStartConditions
in classBehavior<E extends Mob & CrossbowAttackMob>
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canStillUse
- Overrides:
canStillUse
in classBehavior<E extends Mob & CrossbowAttackMob>
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tick
- Overrides:
tick
in classBehavior<E extends Mob & CrossbowAttackMob>
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stop
- Overrides:
stop
in classBehavior<E extends Mob & CrossbowAttackMob>
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crossbowAttack
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lookAtTarget
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getAttackTarget
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