Class B3DModel.Node<K extends B3DModel.IKind<K>>
java.lang.Object
net.minecraftforge.client.model.b3d.B3DModel.Node<K>
- Enclosing class:
- B3DModel
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate B3DModel.Animationprivate final Kprivate final Stringprivate final com.google.common.collect.ImmutableMap<String,B3DModel.Node<?>> private B3DModel.Node<? extends B3DModel.IKind<?>>private final Vector3fprivate final Quaternionprivate final Vector3f -
Constructor Summary
ConstructorsConstructorDescriptionNode(String name, Vector3f pos, Vector3f scale, Quaternion rot, List<B3DModel.Node<?>> nodes, K kind) -
Method Summary
Modifier and TypeMethodDescriptionprivate com.google.common.collect.ImmutableMap<String,B3DModel.Node<?>> buildNodeMap(List<B3DModel.Node<?>> nodes) static <K extends B3DModel.IKind<K>>
B3DModel.Node<K>create(String name, Vector3f pos, Vector3f scale, Quaternion rot, List<B3DModel.Node<?>> nodes, K kind) getKind()getName()com.google.common.collect.ImmutableMap<String,B3DModel.Node<?>> getNodes()B3DModel.Node<? extends B3DModel.IKind<?>>getPos()getRot()getScale()voidsetAnimation(B3DModel.Animation animation) voidsetAnimation(org.apache.commons.lang3.tuple.Triple<Integer, Integer, Float> animData, com.google.common.collect.Table<Integer, Optional<B3DModel.Node<?>>, B3DModel.Key> keyData) voidsetParent(B3DModel.Node<? extends B3DModel.IKind<?>> parent) toString()
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Field Details
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name
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pos
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scale
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rot
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nodes
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animation
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kind
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parent
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Constructor Details
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Node
public Node(String name, Vector3f pos, Vector3f scale, Quaternion rot, List<B3DModel.Node<?>> nodes, K kind)
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Method Details
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create
public static <K extends B3DModel.IKind<K>> B3DModel.Node<K> create(String name, Vector3f pos, Vector3f scale, Quaternion rot, List<B3DModel.Node<?>> nodes, K kind) -
setAnimation
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setAnimation
public void setAnimation(org.apache.commons.lang3.tuple.Triple<Integer, Integer, Float> animData, com.google.common.collect.Table<Integer, Optional<B3DModel.Node<?>>, B3DModel.Key> keyData) -
buildNodeMap
private com.google.common.collect.ImmutableMap<String,B3DModel.Node<?>> buildNodeMap(List<B3DModel.Node<?>> nodes) -
getName
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getKind
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getPos
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getScale
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getRot
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getNodes
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getAnimation
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getParent
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setParent
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toString
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