Class ForgeRegistryEntry<V extends IForgeRegistryEntry<V>>

java.lang.Object
net.minecraftforge.registries.ForgeRegistryEntry<V>
All Implemented Interfaces:
IForgeRegistryEntry<V>
Direct Known Subclasses:
Activity, Attribute, BlockBehaviour, BlockEntityType, BlockStateProviderType, ChunkStatus, DataPackRegistriesTest.Syncable, DataPackRegistriesTest.Unsyncable, DataSerializerEntry, DeferredRegistryTest.Custom, Enchantment, EntityType, Feature, Fluid, FoliagePlacerType, ForgeRegistryEntry.UncheckedRegistryEntry, ForgeWorldPreset, Item, MemoryModuleType, MenuType, MobEffect, Motive, ParticleType, PoiType, Potion, RecipeBookTestRecipeSerializer, Schedule, SensorType, ShapedRecipe.Serializer, ShapelessRecipe.Serializer, SimpleCookingSerializer, SimpleRecipeSerializer, SingleItemRecipe.Serializer, SoundEvent, StatType, StructureFeature, TreeDecoratorType, UpgradeRecipe.Serializer, VillagerProfession, WorldCarver

public abstract class ForgeRegistryEntry<V extends IForgeRegistryEntry<V>> extends Object implements IForgeRegistryEntry<V>
Default implementation of IForgeRegistryEntry, this is necessary to reduce redundant code. This also enables the registrie's ability to manage delegates. Which are automatically updated if another entry overrides existing ones in the registry.
  • Field Details

  • Constructor Details

    • ForgeRegistryEntry

      public ForgeRegistryEntry()
  • Method Details

    • setRegistryName

      public final V setRegistryName(String name)
    • setRegistryName

      public final V setRegistryName(ResourceLocation name)
      Description copied from interface: IForgeRegistryEntry
      Sets a unique name for this Item. This should be used for uniquely identify the instance of the Item. This is the valid replacement for the atrocious 'getUnlocalizedName().substring(6)' stuff that everyone does. Unlocalized names have NOTHING to do with unique identifiers. As demonstrated by vanilla blocks and items. The supplied name will be prefixed with the currently active mod's modId. If the supplied name already has a prefix that is different, it will be used and a warning will be logged. If a name already exists, or this Item is already registered in a registry, then an IllegalStateException is thrown. Returns 'this' to allow for chaining.
      Specified by:
      setRegistryName in interface IForgeRegistryEntry<V extends IForgeRegistryEntry<V>>
      Parameters:
      name - Unique registry name
      Returns:
      This instance
    • setRegistryName

      public final V setRegistryName(String modID, String name)
    • getRegistryName

      @Nullable public final ResourceLocation getRegistryName()
      Description copied from interface: IForgeRegistryEntry
      A unique identifier for this entry, if this entry is registered already it will return it's official registry name. Otherwise it will return the name set in setRegistryName(). If neither are valid null is returned.
      Specified by:
      getRegistryName in interface IForgeRegistryEntry<V extends IForgeRegistryEntry<V>>
      Returns:
      Unique identifier or null.
    • getRegistryType

      public final Class<V> getRegistryType()
      Description copied from interface: IForgeRegistryEntry
      Determines the type for this entry, used to look up the correct registry in the global registries list as there can only be one registry per concrete class.
      Specified by:
      getRegistryType in interface IForgeRegistryEntry<V extends IForgeRegistryEntry<V>>
      Returns:
      Root registry type.
    • checkRegistryName

      ResourceLocation checkRegistryName(String name)
      This will assert that the registry name is valid and warn about potential registry overrides It is important as it detects cases where modders unintentionally register objects with the "minecraft" namespace, leading to dangerous errors later.
      Parameters:
      name - The registry name
      Returns:
      A verified "correct" registry name