Uses of Class
net.minecraftforge.registries.RegistryManager
Packages that use RegistryManager
-
Uses of RegistryManager in net.minecraftforge.registries
Fields in net.minecraftforge.registries declared as RegistryManagerModifier and TypeFieldDescriptionstatic final RegistryManagerRegistryManager.ACTIVEstatic final RegistryManagerRegistryManager.FROZENprivate final RegistryManagerForgeRegistry.stagestatic final RegistryManagerRegistryManager.VANILLAMethods in net.minecraftforge.registries with parameters of type RegistryManagerModifier and TypeMethodDescription(package private) ForgeRegistry<V>ForgeRegistry.copy(RegistryManager stage) <V extends IForgeRegistryEntry<V>>
ForgeRegistry<V>RegistryManager.getRegistry(ResourceLocation key, RegistryManager other) private static <T extends IForgeRegistryEntry<T>>
voidGameData.loadFrozenDataToStagingRegistry(RegistryManager STAGING, ResourceLocation name, Map<ResourceLocation, Integer[]> remaps, Class<T> clazz) private static <T extends IForgeRegistryEntry<T>>
voidGameData.loadPersistentDataToStagingRegistry(RegistryManager pool, RegistryManager to, Map<ResourceLocation, Integer[]> remaps, Map<ResourceLocation, Integer> missing, ResourceLocation name, ForgeRegistry.Snapshot snap, Class<T> regType) private static <T extends IForgeRegistryEntry<T>>
voidGameData.loadRegistry(ResourceLocation registryName, RegistryManager from, RegistryManager to, Class<T> regType, boolean freeze) voidGameData.BlockCallbacks.onAdd(IForgeRegistryInternal<Block> owner, RegistryManager stage, int id, Block block, Block oldBlock) voidGameData.ItemCallbacks.onAdd(IForgeRegistryInternal<Item> owner, RegistryManager stage, int id, Item item, Item oldItem) voidGameData.PointOfInterestTypeCallbacks.onAdd(IForgeRegistryInternal<PoiType> owner, RegistryManager stage, int id, PoiType obj, PoiType oldObj) voidGameData.SerializerCallbacks.onAdd(IForgeRegistryInternal<DataSerializerEntry> owner, RegistryManager stage, int id, DataSerializerEntry entry, DataSerializerEntry oldEntry) voidIForgeRegistry.AddCallback.onAdd(IForgeRegistryInternal<V> owner, RegistryManager stage, int id, V obj, V oldObj) voidNamespacedDefaultedWrapper.Factory.onAdd(IForgeRegistryInternal<V> owner, RegistryManager stage, int id, V value, V oldValue) voidNamespacedWrapper.Factory.onAdd(IForgeRegistryInternal<V> owner, RegistryManager stage, int id, V value, V oldValue) NamespacedHolderHelper.onAdded(RegistryManager stage, int id, T newValue, T oldValue) voidGameData.BlockCallbacks.onBake(IForgeRegistryInternal<Block> owner, RegistryManager stage) voidIForgeRegistry.BakeCallback.onBake(IForgeRegistryInternal<V> owner, RegistryManager stage) voidGameData.BlockCallbacks.onClear(IForgeRegistryInternal<Block> owner, RegistryManager stage) voidGameData.FeatureCallbacks.onClear(IForgeRegistryInternal<Feature<?>> owner, RegistryManager stage) voidGameData.ItemCallbacks.onClear(IForgeRegistryInternal<Item> owner, RegistryManager stage) voidGameData.PointOfInterestTypeCallbacks.onClear(IForgeRegistryInternal<PoiType> owner, RegistryManager stage) voidGameData.SerializerCallbacks.onClear(IForgeRegistryInternal<DataSerializerEntry> owner, RegistryManager stage) voidIForgeRegistry.ClearCallback.onClear(IForgeRegistryInternal<V> owner, RegistryManager stage) voidGameData.BlockCallbacks.onCreate(IForgeRegistryInternal<Block> owner, RegistryManager stage) voidGameData.FeatureCallbacks.onCreate(IForgeRegistryInternal<Feature<?>> owner, RegistryManager stage) voidGameData.ItemCallbacks.onCreate(IForgeRegistryInternal<Item> owner, RegistryManager stage) voidGameData.PointOfInterestTypeCallbacks.onCreate(IForgeRegistryInternal<PoiType> owner, RegistryManager stage) voidGameData.SerializerCallbacks.onCreate(IForgeRegistryInternal<DataSerializerEntry> owner, RegistryManager stage) voidIForgeRegistry.CreateCallback.onCreate(IForgeRegistryInternal<V> owner, RegistryManager stage) voidNamespacedDefaultedWrapper.Factory.onCreate(IForgeRegistryInternal<V> owner, RegistryManager stage) voidNamespacedWrapper.Factory.onCreate(IForgeRegistryInternal<V> owner, RegistryManager stage) voidGameData.AttributeCallbacks.onValidate(IForgeRegistryInternal<Attribute> owner, RegistryManager stage, int id, ResourceLocation key, Attribute obj) voidIForgeRegistry.ValidateCallback.onValidate(IForgeRegistryInternal<V> owner, RegistryManager stage, int id, ResourceLocation key, V obj) private static <T extends IForgeRegistryEntry<T>>
voidGameData.processMissing(Class<T> clazz, ResourceLocation name, RegistryManager STAGING, RegistryEvent.MissingMappings<?> e, Map<ResourceLocation, Integer> missing, Map<ResourceLocation, Integer[]> remaps, Collection<ResourceLocation> defaulted, Collection<ResourceLocation> failed, boolean injectNetworkDummies) static voidGameData.revert(RegistryManager state, ResourceLocation registry, boolean lock) static voidGameData.revertTo(RegistryManager target, boolean fireEvents) Constructors in net.minecraftforge.registries with parameters of type RegistryManagerModifierConstructorDescription(package private)ForgeRegistry(RegistryManager stage, ResourceLocation name, RegistryBuilder<V> builder)